Deathlands: Difference between revisions

253 bytes added ,  15:15, 17 January 2023
remove cargo store
(add link to historical maps)
(remove cargo store)
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{{Removed Content}}
{{Removed Content}}
{{Location
<!--
|title   = deathlands
 
|image  = Deathlands.png
Manual infobox implementation to avoid cargo storage
|terrain = yes
 
|desc    = Only the vexing hum of the Signal interrupts the incandescent stillness.
-->{{#invoke:infobox|infobox
| title=deathlands
| class = qud-location-infobox
| imagearea = [[Image:Deathlands.png|160px]]
| rows =  
{{infobox row|field=<div style="text-align:center;"><i>[[World_map#Terrain|world map terrain]]</i></div> }}
}}
}}
{{qud look|text=Only the vexing hum of the Signal interrupts the incandescent stillness.|title=deathlands }}
The deathlands were a placeholder late-game region of the [[world map]] terrain, with world map generation similar to that of [[ruins]] but more barren. They were notable primarily as the home of some of the highest-level creatures in the game, {{favilink|Leering Stalker|plural}} and {{favilink|Chrome Pyramid|plural}}, and for the valuable high-end items were often strewn about the landscape. They were replaced with the [[Moon Stair]] in version 204.48. Refer to the [[World_map#History_of_the_World_Map|History of the World Map]] topic to view historical maps that included the deathlands.
The deathlands were a placeholder late-game region of the [[world map]] terrain, with world map generation similar to that of [[ruins]] but more barren. They were notable primarily as the home of some of the highest-level creatures in the game, {{favilink|Leering Stalker|plural}} and {{favilink|Chrome Pyramid|plural}}, and for the valuable high-end items were often strewn about the landscape. They were replaced with the [[Moon Stair]] in version 204.48. Refer to the [[World_map#History_of_the_World_Map|History of the World Map]] topic to view historical maps that included the deathlands.