Decarbonizer: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| av = 25
| av = 25
| dv = -10
| dv = -10
| weight = 200
| ma = 15
| marange = 9+1d11
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Decarbonizer
| id = Decarbonizer
| tier = 8
| tier = 8
| colorstr = &c
| colorstr = &c
| tilecolors = cR
| renderstr = c
| renderstr = c
| role = Artillery
| role = Artillery
| extra = {{Extra info|weight = 200 | metal = yes}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HoverRobot}}
| inheritingfrom = BaseRobot
| inheritingfrom = BaseRobot
| quickness = 100
| quickness = 100
Line 33: Line 36:
| demeanor = neutral
| demeanor = neutral
| gender = neuter
| gender = neuter
| mutations = {{creature mutation|{{MutationID to name|Decarbonizer}}|0|17}} </br>{{creature mutation|{{MutationID to name|NightVision}}|12|17}}
| mutations = {{creature mutation|{{MutationID to name|Decarbonizer}}|1|17}} </br>{{creature mutation|{{MutationID to name|NightVision}}|12|17}}
| desc = Particles spin in the molecular orrery of =pronouns.possessive= engine and whir against =pronouns.possessive= chrome-plated chassis. Life-lint powders the inside of =pronouns.possessive= elliptical cannon.
| desc = Particles spin in the molecular orrery of =pronouns.possessive= engine and whir against =pronouns.possessive= chrome-plated chassis. Life-lint powders the inside of =pronouns.possessive= elliptical cannon.
| categories = Robots
| categories = Robots
| gameversion = 2.0.201.53
| gameversion = 2.0.206.57
}}
}}
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The {{name}} is a high tier robot found deep underground. It does not move nor have physical attacks; instead, the decarbonizer ues its decarbonizing cannon to [[dismember]] targets.
The {{name}} is a high tier robot found deep underground. It does not move nor have physical attacks; instead, the decarbonizer uses its decarbonizing cannon to [[dismember]] targets.  
   
   
==Decarbonizing Beam==
==Decarbonizing Beam==
With this mutation, the decarbonizer can take one turn to aim at a target 40 + mutation level tiles away. This spins up their molecular cannon, and telegraphs a bright red line at the target. After three turns, this beam will fire down the selected path, and all creatures within this path must make an [[Save|Agility save]] of difficulty 20. If they fail this, they will have 1-4 of their limbs randomly dismembered. Even though the decarbonizer does not have decapitate, the head is an eligible limb to dismember. This beam is also [[Omniphase]], so it can dismember creatures in any phase other than [[Nullphase]].
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This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it. (ex: "Decarbonizer (mutation)" page)
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With this mutation, the decarbonizer can take one turn to aim at a target 40 + (mutation level) tiles away. This spins up their molecular cannon, and telegraphs a bright red line at the target. After three turns, this beam will fire down the selected path, and all creatures within this path must make an [[Save|Agility save]] of difficulty 20. If they fail this, they will have 1-4 of their limbs randomly dismembered. Even though the decarbonizer does not have decapitate, the head is an eligible limb to dismember. This beam is also [[Omniphase]], so it can dismember creatures in any phase other than [[Nullphase]].


After the decarbonizing beam has fired, the ability may not be used until 200 more turns have passed.
After the decarbonizing beam has fired, the ability may not be used until 200 more turns have passed.  


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Due to the fact that the decarbonizing beam is a mutation rather than a weapon, the decarbonizer cannot be disarmed nor dismembered to stop it firing.
 
== Locations ==
Decarbonizers are most likely to be found deep underground due to their high creature tier value - they are tier 8 creatures. For more information about how creature tier influences random generation, refer to the [[Zone_tier#Tiers_and_Procedural_Generation|Tiers and Procedural Generation]] topic.
 
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