Decarbonizer: Difference between revisions

2 bytes added ,  20:06, 17 June 2022
(Updated by egocarib with game version 2.0.203.32 using QBE v1.0rc2)
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This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it. (ex: "Decarbonizer (mutation)" page)  
This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it. (ex: "Decarbonizer (mutation)" page)  
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With this mutation, the decarbonizer can take one turn to aim at a target 40 + mutation level tiles away. This spins up their molecular cannon, and telegraphs a bright red line at the target. After three turns, this beam will fire down the selected path, and all creatures within this path must make an [[Save|Agility save]] of difficulty 20. If they fail this, they will have 1-4 of their limbs randomly dismembered. Even though the decarbonizer does not have decapitate, the head is an eligible limb to dismember. This beam is also [[Omniphase]], so it can dismember creatures in any phase other than [[Nullphase]].
With this mutation, the decarbonizer can take one turn to aim at a target 40 + (mutation level) tiles away. This spins up their molecular cannon, and telegraphs a bright red line at the target. After three turns, this beam will fire down the selected path, and all creatures within this path must make an [[Save|Agility save]] of difficulty 20. If they fail this, they will have 1-4 of their limbs randomly dismembered. Even though the decarbonizer does not have decapitate, the head is an eligible limb to dismember. This beam is also [[Omniphase]], so it can dismember creatures in any phase other than [[Nullphase]].


After the decarbonizing beam has fired, the ability may not be used until 200 more turns have passed.
After the decarbonizing beam has fired, the ability may not be used until 200 more turns have passed.
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