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{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Mental | | type = Mental | ||
| cost = 3 | | cost = 3 | ||
| id = Disintegration | | id = Disintegration | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| realitydistort =no | | realitydistort =no | ||
| desc = You disintegrate nearby matter. | | desc = You disintegrate nearby matter. | ||
Line 12: | Line 12: | ||
Area: 7x7 around self\nDamage to non-structural objects: &C(level based)&y\nDamage to structural objects: &C(level based)&y\nYou are exhausted for 3 rounds after using this power\nCooldown: 75 rounds | Area: 7x7 around self\nDamage to non-structural objects: &C(level based)&y\nDamage to structural objects: &C(level based)&y\nYou are exhausted for 3 rounds after using this power\nCooldown: 75 rounds | ||
}} | }} | ||
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to deal massive damage to everything within a wide radius around the player. | {{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to deal massive [[Damage Type#Disintegration|disintegration]] damage to everything within a wide radius around the player. This damage is directly inflicted on the target; it will ignore AV, DV, and will only penetrate once. | ||
Disintegration grants the "Disintegration" activated ability, which, when used, will deal mutation level based damage to everything within a 7x7 tile radius, or everything within 3 tiles of the player in every direction. Two | Disintegration grants the "Disintegration" activated ability, which, when used, will deal mutation level based damage to everything within a 7x7 tile radius, or everything within 3 tiles of the player in every direction. This damage ignores {{AV}}[[AV]] and cannot be dodged. Two separate damage calculations are performed based on if a target is a structural object or not, with [[Properties#inorganic|structural]] objects (such as walls) taking far more damage on average than non-structural ones. The damage caused is determined by mutation level. After using Disintegration, the player will become [[Exhaustion|exhausted]] for 3 rounds, during which they are unable to perform any action. | ||
Disintegration does not affect creatures or objects that are not in the same [[phase]] state as | Disintegration does not affect creatures or objects that are not in the same [[phase]] state as the user, unless the user is [[omniphase]]. | ||
== Formulas == | == Formulas == | ||
The following formulas are used to determine damage dealt to non-structural objects and structural objects based on mutation level. | The following formulas are used to determine damage dealt to non-structural objects and structural objects based on mutation level. | ||
{|class="wikitable" | {|class="wikitable" | ||
! Damage to Non-Structural Objects | ! Damage to Non-Structural Objects | ||
| {{simple formula| (Level)d10 + (Level * 2) }} | | {{simple formula| (Level)d10+(Level * 2) }} | ||
|- | |- | ||
! Damage to Structural Objects | ! Damage to Structural Objects | ||
Line 27: | Line 27: | ||
|} | |} | ||
== Advancement Table == | == Advancement Table == | ||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
{|class="wikitable" | {|class="wikitable" | ||
! Mutation Level | ! Mutation<br>Level | ||
! Damage to Non-Structures | ! Damage to<br>Non-Structures | ||
! Damage to Structures | ! Damage to<br>Structures | ||
|- | |- | ||
| 1 | | 1 | ||
| {{dice tooltip| 1d10+2 }} | | {{Heart}}{{dice tooltip|1d10+2}} | ||
| {{dice tooltip| 1d100+20 }} | | {{Heart}}{{dice tooltip|1d100+20}} | ||
|- | |- | ||
| 2 | | 2 | ||
| {{dice tooltip| 2d10+4 }} | | {{Heart}}{{dice tooltip|2d10+4}} | ||
| {{dice tooltip| 2d100+20 }} | | {{Heart}}{{dice tooltip|2d100+20}} | ||
|- | |- | ||
| 3 | | 3 | ||
| {{dice tooltip| 3d10+6 }} | | {{Heart}}{{dice tooltip|3d10+6}} | ||
| {{dice tooltip| 3d100+20 }} | | {{Heart}}{{dice tooltip|3d100+20}} | ||
|- | |- | ||
| 4 | | 4 | ||
| {{dice tooltip| 4d10+8 }} | | {{Heart}}{{dice tooltip|4d10+8}} | ||
| {{dice tooltip| 4d100+20 }} | | {{Heart}}{{dice tooltip|4d100+20}} | ||
|- | |- | ||
| 5 | | 5 | ||
| {{dice tooltip| 5d10+10 }} | | {{Heart}}{{dice tooltip|5d10+10}} | ||
| {{dice tooltip| 5d100+20 }} | | {{Heart}}{{dice tooltip|5d100+20}} | ||
|- | |- | ||
| 6 | | 6 | ||
| {{dice tooltip| 6d10+12 }} | | {{Heart}}{{dice tooltip|6d10+12}} | ||
| {{dice tooltip| 6d100+20 }} | | {{Heart}}{{dice tooltip|6d100+20}} | ||
|- | |- | ||
| 7 | | 7 | ||
| {{dice tooltip| 7d10+14 }} | | {{Heart}}{{dice tooltip|7d10+14}} | ||
| {{dice tooltip| 7d100+20 }} | | {{Heart}}{{dice tooltip|7d100+20}} | ||
|- | |- | ||
| 8 | | 8 | ||
| {{dice tooltip| 8d10+16 }} | | {{Heart}}{{dice tooltip|8d10+16}} | ||
| {{dice tooltip| 8d100+20 }} | | {{Heart}}{{dice tooltip|8d100+20}} | ||
|- | |- | ||
| 9 | | 9 | ||
| {{dice tooltip| 9d10+18 }} | | {{Heart}}{{dice tooltip|9d10+18}} | ||
| {{dice tooltip| 9d100+20 }} | | {{Heart}}{{dice tooltip|9d100+20}} | ||
|- | |- | ||
| 10 | | 10 | ||
| {{dice tooltip| 10d10+20 }} | | {{Heart}}{{dice tooltip|10d10+20}} | ||
| {{dice tooltip| 10d100+20 }} | | {{Heart}}{{dice tooltip|10d100+20}} | ||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{|class="wikitable" | |||
! Mutation<br>Level | |||
! Damage to<br>Non-Structures | |||
! Damage to<br>Structures | |||
|- | |||
| 11 | |||
| {{Heart}}{{dice tooltip|11d10+22}} | |||
| {{Heart}}{{dice tooltip|11d100+20}} | |||
|- | |||
| 12 | |||
| {{Heart}}{{dice tooltip|12d10+24}} | |||
| {{Heart}}{{dice tooltip|12d100+20}} | |||
|- | |||
| 13 | |||
| {{Heart}}{{dice tooltip|13d10+26}} | |||
| {{Heart}}{{dice tooltip|13d100+20}} | |||
|- | |||
| 14 | |||
| {{Heart}}{{dice tooltip|14d10+28}} | |||
| {{Heart}}{{dice tooltip|14d100+20}} | |||
|- | |||
| 15 | |||
| {{Heart}}{{dice tooltip|15d10+30}} | |||
| {{Heart}}{{dice tooltip|15d100+20}} | |||
|- | |||
| 16 | |||
| {{Heart}}{{dice tooltip|16d10+32}} | |||
| {{Heart}}{{dice tooltip|16d100+20}} | |||
|- | |||
| 17 | |||
| {{Heart}}{{dice tooltip|17d10+34}} | |||
| {{Heart}}{{dice tooltip|17d100+20}} | |||
|- | |||
| 18 | |||
| {{Heart}}{{dice tooltip|18d10+36}} | |||
| {{Heart}}{{dice tooltip|18d100+20}} | |||
|- | |||
| 19 | |||
| {{Heart}}{{dice tooltip|19d10+38}} | |||
| {{Heart}}{{dice tooltip|19d100+20}} | |||
|- | |||
| 20 | |||
| {{Heart}}{{dice tooltip|20d10+40}} | |||
| {{Heart}}{{dice tooltip|20d100+20}} | |||
|} | |} | ||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{|class="wikitable" | |||
! Mutation<br>Level | |||
! Damage to<br>Non-Structures | |||
! Damage to<br>Structures | |||
|- | |||
| 21 | |||
| {{Heart}}{{dice tooltip|21d10+42}} | |||
| {{Heart}}{{dice tooltip|21d100+20}} | |||
|- | |||
| 22 | |||
| {{Heart}}{{dice tooltip|22d10+44}} | |||
| {{Heart}}{{dice tooltip|22d100+20}} | |||
|- | |||
| 23 | |||
| {{Heart}}{{dice tooltip|23d10+46}} | |||
| {{Heart}}{{dice tooltip|23d100+20}} | |||
|- | |||
| 24 | |||
| {{Heart}}{{dice tooltip|24d10+48}} | |||
| {{Heart}}{{dice tooltip|24d100+20}} | |||
|- | |||
| 25 | |||
| {{Heart}}{{dice tooltip|25d10+50}} | |||
| {{Heart}}{{dice tooltip|25d100+20}} | |||
|- | |||
| 26 | |||
| {{Heart}}{{dice tooltip|26d10+52}} | |||
| {{Heart}}{{dice tooltip|26d100+20}} | |||
|- | |||
| 27 | |||
| {{Heart}}{{dice tooltip|27d10+54}} | |||
| {{Heart}}{{dice tooltip|27d100+20}} | |||
|- | |||
| 28 | |||
| {{Heart}}{{dice tooltip|28d10+56}} | |||
| {{Heart}}{{dice tooltip|28d100+20}} | |||
|- | |||
| 29 | |||
| {{Heart}}{{dice tooltip|29d10+58}} | |||
| {{Heart}}{{dice tooltip|29d100+20}} | |||
|- | |||
| 30 | |||
| {{Heart}}{{dice tooltip|30d10+60}} | |||
| {{Heart}}{{dice tooltip|30d100+20}} | |||
|} | |||
</div> | |||
</div> | |||
== Ability Cooldown == | |||
{{willpower cooldown table | 75 }} | |||
== Advantages & Disadvantages == | == Advantages & Disadvantages == | ||
{{Opinion}} | {{Opinion}} | ||
=== Advantages === | === Advantages === | ||
* Deals massive damage to multiple targets within a wide radius, which can be useful if surrounded by enemies | * Deals massive damage to multiple targets within a wide radius, which can be useful if surrounded by enemies | ||
* Damage is not affected by {{AV}}AV and cannot be dodged, thus ensuring large, unavoidable damage to most targets | |||
* Especially useful in destroying walls in the player's way | * Especially useful in destroying walls in the player's way | ||
* Can be used as a last resort if the player finds themselves in a disadvantageous position | * Can be used as a last resort if the player finds themselves in a disadvantageous position | ||
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* Exhausts the user for 3 rounds, leaving them completely vulnerable to attack | * Exhausts the user for 3 rounds, leaving them completely vulnerable to attack | ||
* Damage is far lower when used against non-structural objects | * Damage is far lower when used against non-structural objects | ||
* Any loot on the ground will be destroyed | |||
== See Also == | |||
* {{favilink|resonance grenade|plural}}, which cause disintegration in a radius of 3, at Disintegration levels of 2, 4, and 6 respectively. | |||
==Creatures with Disintegration== | |||
{{Creatures with the mutation|Disintegration}} | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |