Double-muscled: Difference between revisions

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{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 3
| cost = 3
| id = HeightenedStrength
| id = HeightenedStrength
| code = be
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You are possessed of hulking strength.
| desc = You are possessed of hulking strength.


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| realitydistort = no
| realitydistort = no
}}
}}
'''Double-muscled''' is a [[Mutations#Physical Mutations|physical mutation]] that increases the player's [[Strength]] and grants them an ability where every melee attack they make that hits and successfully penetrates has a chance to [[Dazed|daze]] the target for 2-3 rounds.  
'''Double-muscled''' is a [[Mutations#Physical Mutations|physical mutation]] that increases the player's [[Strength]]. Additionally, every melee attack a creature with Double-muscled makes that hits and successfully penetrates has a mutation level based chance to [[Dazed|daze]] their target for 2-3 rounds. This effect functions similarly to dazing caused by a [[critical hit]] from a [[cudgel]], and will [[Stunned|stun]] creatures that are already dazed. A single attack can daze more than once if there are multiple sources of daze, such as a cudgel's critical hit or [[Bludgeon]]. This can stun a target with a single blow.


== Formulas ==
== Formulas ==
The following formulas are used to calculate Strength bonus and daze chance based on mutation level.
The following formulas are used to calculate strength bonus and daze chance based on mutation level. {{Code Reference
| namespace = XRL.World.Parts.Mutation
| class    = HeightenedStrength
}}
{| class="wikitable"
{| class="wikitable"
! Strength Bonus
! Strength Bonus
Line 24: Line 28:


== Advancement Table ==
== Advancement Table ==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation Level
!Strength Bonus
!Strength Bonus
!Movespeed Penalty
!Daze Chance
!Daze Chance
|-
|-
|1
|1
| +2
| +2
| 15
| 15%
|-
|-
|2
|2
| +2
| +2
| 17
| 17%
|-
|-
|3
|3
| +3
| +3
| 19
| 19%
|-
|-
|4
|4
| +3
| +3
| 21
| 21%
|-
|-
|5
|5
| +4
| +4
| 23
| 23%
|-
|-
|6
|6
| +4
| +4
| 25
| 25%
|-
|-
|7
|7
| +5
| +5
| 27
| 27%
|-
|-
|8
|8
| +5
| +5
| 29
| 29%
|-
|-
|9
|9
| +6
| +6
| 31
| 31%
|-
|-
|10
|10
| +6
| +6
| 33
| 33%
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
!Mutation Level
!Strength Bonus
!Daze Chance
|-
|11
| +7
| 35%
|-
|12
| +7
| 37%
|-
|13
| +8
| 39%
|-
|14
| +8
| 41%
|-
|15
| +9
| 43%
|-
|16
| +9
| 45%
|-
|17
| +10
| 47%
|-
|18
| +10
| 49%
|-
|19
| +11
| 51%
|-
|20
| +11
| 53%
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
!Mutation Level
!Strength Bonus
!Daze Chance
|-
|21
| +12
| 55%
|-
|22
| +12
| 57%
|-
|23
| +13
| 59%
|-
|24
| +13
| 61%
|-
|25
| +14
| 63%
|-
|26
| +14
| 65%
|-
|27
| +15
| 67%
|-
|28
| +15
| 69%
|-
|29
| +16
| 71%
|-
|30
| +16
| 73%
|}
|}
</div>
<div style="margin-right: 2.5em;">


==Advantages & Disadvantages==
==Advantages & Disadvantages==
{{Opinion}}
{{Opinion}}
===Advantages===
===Advantages===
* Additional [[Strength]] causes the player to do more damage in melee and increases carrying capacity.
* Additional strength causes the player to do more damage in melee via additional [[PV|penetrations]] and increases carrying capacity
* Gaining [[Strength]] from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other [[Attributes]].
* Gaining strength from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other [[Attributes]], or allows you to get extremely high strength
* Synergizes well with mutations that grant additional limbs that can be used in combat, such as [[Multiple Arms]]
* Synergizes well with weapons/mutations that have uncapped strength bonuses, such as {{favilink|Horns}}
* Synergizes well with mutations that grant additional limbs that can be used in combat, such as {{favilink|Multiple Arms}}
* The daze effect caused by this mutation can often prevent enemies from reacting to your attacks or fighting back. Dazing an already dazed creature will stun the target instead


===Disadvantages===
===Disadvantages===
* Moderate cost at character creation
* Moderate cost at character creation
* Grants a relatively low strength bonus at mutation level 1 and takes many levels for this bonus to significantly increase
==Creatures with Double-muscled==
{{Creatures with the mutation|Double-muscled}}
== References ==
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}