Double-muscled: Difference between revisions

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(Added information regarding stackings multiple sources of daze in one attack. Removed missing info request in relation to this)
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{{As Of Patch|2.0.201.48}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 3
| cost = 3
| id = HeightenedStrength
| id = HeightenedStrength
| code = be
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You are possessed of hulking strength.
| desc = You are possessed of hulking strength.


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| realitydistort = no
| realitydistort = no
}}
}}
'''Double-muscled''' is a [[Mutations#Physical Mutations|physical mutation]] that increases the player's [[Strength]]. Additionally, every melee attack a creature with Double-muscled makes that hits and successfully penetrates has a mutation level based chance to [[Dazed|daze]] their target for 2-3 rounds. This effect functions similarly to dazing caused by a [[critical hit]] from a [[cudgel]], and will [[Stunned|stun]] creatures that are already dazed. A single attack can daze more than once if there is multiple sources of daze, such as a cudgel's critical hit or [[Bludgeon]]. This can stun a target with a single blow.
'''Double-muscled''' is a [[Mutations#Physical Mutations|physical mutation]] that increases the player's [[Strength]]. Additionally, every melee attack a creature with Double-muscled makes that hits and successfully penetrates has a mutation level based chance to [[Dazed|daze]] their target for 2-3 rounds. This effect functions similarly to dazing caused by a [[critical hit]] from a [[cudgel]], and will [[Stunned|stun]] creatures that are already dazed. A single attack can daze more than once if there are multiple sources of daze, such as a cudgel's critical hit or [[Bludgeon]]. This can stun a target with a single blow.


== Formulas ==
== Formulas ==
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{{Opinion}}
{{Opinion}}
===Advantages===
===Advantages===
* Additional strength causes the player to do more damage in melee via additional [[PV|penetrations]], as well as increases carrying capacity
* Additional strength causes the player to do more damage in melee via additional [[PV|penetrations]] and increases carrying capacity
* Gaining strength from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other [[Attributes]], or allows you to get extremely high strength
* Gaining strength from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other [[Attributes]], or allows you to get extremely high strength
* Synergizes well with weapons/mutations that have uncapped strength bonuses, such as [[Horns]]
* Synergizes well with weapons/mutations that have uncapped strength bonuses, such as {{favilink|Horns}}
* Synergizes well with mutations that grant additional limbs that can be used in combat, such as [[Multiple Arms]]
* Synergizes well with mutations that grant additional limbs that can be used in combat, such as {{favilink|Multiple Arms}}
* The daze effect caused by this mutation can often prevent enemies from reacting to your attacks or fighting back. Dazing an already dazed creature will stun the target instead.
* The daze effect caused by this mutation can often prevent enemies from reacting to your attacks or fighting back. Dazing an already dazed creature will stun the target instead


===Disadvantages===
===Disadvantages===
* Moderate cost at character creation
* Moderate cost at character creation
* Grants a relatively low strength bonus at mutation level 1 and takes many levels for this bonus to significantly increase
* Grants a relatively low strength bonus at mutation level 1 and takes many levels for this bonus to significantly increase
==Creatures with Double-muscled==
{{Creatures with the mutation|Double-muscled}}


== References ==
== References ==
<references />
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}