Double-muscled: Difference between revisions

197 bytes added ,  03:20, 15 December 2020
Ironically, the secondary effect has poor synergy with cudgels because of overlap. Can't stun something that's already stunned and it doesn't extend the duration of daze/stun or increase save difficulty.
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(Ironically, the secondary effect has poor synergy with cudgels because of overlap. Can't stun something that's already stunned and it doesn't extend the duration of daze/stun or increase save difficulty.)
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'''Double-muscled''' is a [[Mutations#Physical Mutations|physical mutation]] that increases the player's [[Strength]]. Additionally, every melee attack a creature with Double-muscled makes that hits and successfully penetrates has a mutation level based chance to [[Dazed|daze]] their target for 2-3 rounds.  
'''Double-muscled''' is a [[Mutations#Physical Mutations|physical mutation]] that increases the player's [[Strength]]. Additionally, every melee attack a creature with Double-muscled makes that hits and successfully penetrates has a mutation level based chance to [[Dazed|daze]] their target for 2-3 rounds. This effect functions similarly to dazing caused by a [[critical hit]] from a [[cudgel]], and will [[Stunned|stun]] creatures that are already dazed.  


== Formulas ==
== Formulas ==
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* Synergizes well with weapons/mutations that have uncapped strength bonuses, such as [[Horns]]
* Synergizes well with weapons/mutations that have uncapped strength bonuses, such as [[Horns]]
* Synergizes well with mutations that grant additional limbs that can be used in combat, such as [[Multiple Arms]]
* Synergizes well with mutations that grant additional limbs that can be used in combat, such as [[Multiple Arms]]
* The daze effect caused by this mutation can often prevent enemies from reacting to your attacks or fighting back
* The daze effect caused by this mutation can often prevent enemies from reacting to your attacks or fighting back and will stun creatures that are already dazed


===Disadvantages===
===Disadvantages===
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