Double-muscled: Difference between revisions

18 bytes added ,  02:31, 28 December 2020
m
Fixing minor grammatical errors.
(Ironically, the secondary effect has poor synergy with cudgels because of overlap. Can't stun something that's already stunned and it doesn't extend the duration of daze/stun or increase save difficulty.)
imported>Schematix
m (Fixing minor grammatical errors.)
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== Formulas ==
== Formulas ==
The following formulas are used to calculate Strength bonus and daze chance based on mutation level. {{Code Reference
The following formulas are used to calculate strength bonus and daze chance based on mutation level. {{Code Reference
| namespace = XRL.World.Parts.Mutation
| namespace = XRL.World.Parts.Mutation
| class    = HeightenedStrength
| class    = HeightenedStrength
Line 186: Line 186:
{{Opinion}}
{{Opinion}}
===Advantages===
===Advantages===
* Additional Strength causes the player to do more damage in melee via additional [[PV|penetratons]], as well as increases carrying capacity
* Additional strength causes the player to do more damage in melee via additional [[PV|penetratons]], as well as increases carrying capacity
* Gaining Strength from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other [[Attributes]], or allows you to get extremely high strength
* Gaining strength from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other [[Attributes]], or allows you to get extremely high strength
* Synergizes well with weapons/mutations that have uncapped strength bonuses, such as [[Horns]]
* Synergizes well with weapons/mutations that have uncapped strength bonuses, such as [[Horns]]
* Synergizes well with mutations that grant additional limbs that can be used in combat, such as [[Multiple Arms]]
* Synergizes well with mutations that grant additional limbs that can be used in combat, such as [[Multiple Arms]]
* The daze effect caused by this mutation can often prevent enemies from reacting to your attacks or fighting back and will stun creatures that are already dazed
* The daze effect caused by this mutation can often prevent enemies from reacting to your attacks or fighting back. Dazing an already dazed creature will stun the target instead.


===Disadvantages===
===Disadvantages===
* Moderate cost at character creation
* Moderate cost at character creation
* Grants a relatively low Strength bonus at mutation level 1 and takes many levels for this bonus to significantly increase
* Grants a relatively low strength bonus at mutation level 1 and takes many levels for this bonus to significantly increase


== References ==
== References ==
<references />
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}
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