Dromad trader: Difference between revisions

3,590 bytes added ,  20:07, 25 November 2020
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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
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Dromads are nomadic creatures that wander the world of Qud. They can be found just about anywhere in the world, from the player's starting [[village]], to the deepest depths of the underground.
{{name|plural}} are notable for their very large and diverse trade inventories.
Each {{name}} will generate with an associated [[tier]], which is a number from 1 to 8 that is (with some exceptions) generally based on the [[zone tier]] in which the merchant appears. The merchant's tier controls the type and quantity of items that the merchant will stock.<ref><code>ObjectBlueprints.xml</code></ref> The associated item tables can be found on the [[Data:Tier-based merchant wares|Tier-based merchant wares]] page.
== Dromad Caravans ==
{{name|plural}} almost always appear as part of a '''dromad caravan''', which will include the trader along with {{dice tooltip| 1-3 }} {{favilink|great saltback|plural}} and {{dice tooltip| 2-4 }} {{favilink|caravan guard|plural}}.{{Code Reference|class=DromadCaravan}} The main exception to this rule is when the trader appears as a [[village merchant]], in which case they will not appear with their usual caravan counterparts.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Village}}
== Locations ==
[[File:Dromad_trader_worldgen_surface_locations.png|thumb|left|370px|Example dromad trader distribution from world generation.]]
=== Secret-based Locations ===
During [[world generation]], 32 {{name|plural}} will be placed randomly on surface zones throughout the western half of the world map. All of these pre-generated surface-zone {{name|plural}} will be only tier 1 merchants, regardless of the [[World Map#World_Tier|world map tier]] of the zone where they appear.{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=BuildSecrets}}
The location of these pre-determined {{name|plural}} can be learned by trading [[secret]]s during the [[Water Ritual]].
{{clear|left}}
=== Village Merchants ===
The player's starting village will always be guaranteed to have a tier 1 {{name}}. When starting in {{favilink|Joppa}}, this will be the uniquely-named merchant, {{favilink|Tam}}.
All other procedurally generated [[village]]s in the world will have only a 30% chance to include a [[village merchant]].{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Village|method=BuildZone}} If present, that merchant will have an 80% chance of being a {{name}} (as opposed to a different type of creature acting as the village merchant). Village merchants in non-starting villages will inherit the [[World Map#World_Tier|world map tier]] of their village.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Village|method=generateMerchant}}
=== Additional Locations ===
In addition to appearing on pre-determined surface zones or as village merchants, {{name|plural}} can appear in dynamic encounters, including:<ref><code>PopulationTables.xml</code></ref>{{Code Reference|class=GuardSpawner}}{{Code Reference|class=HasGuards}}{{Code Reference|class=HasThralls}}{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Village|method=generateImmigrant}}
* In any underground caves of tier 2 or greater.
* As [[guard]]s or [[thrall]]s
* As [[village immigrant]]s
* As a [[Fabricate_Creature|fabricated creature]] from a [[relic]] curio.
== Trade Wares ==
Each {{name}} will have a large collection of wares for trade, which are determined based on the {{name|possessive}} tier.
You can view the tier-based tables for merchant wares on the [[Data:Tier-based merchant wares|Tier-based merchant wares]] page.
{{references|2.0.201.52}}
{{Creature Navbox|Dromad merchants}}
{{Creature Navbox|Dromad merchants}}
{{No Description}}


[[Category:Humanoids]]
[[Category:Humanoids]]