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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Character | {{Character | ||
| title = {{Qud text|dromad trader}} | | title = {{Qud text|dromad trader}} | ||
Line 9: | Line 8: | ||
| dv = 8 | | dv = 8 | ||
| ma = 6 | | ma = 6 | ||
| weight = | | marange = 4+1d2 | ||
| weight = 201 | |||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = DromadTrader1 | | id = DromadTrader1 | ||
| tier = 3 | | tier = 3 | ||
| colorstr = &W | | colorstr = &W | ||
| tilecolors = wW | |||
| renderstr = d | | renderstr = d | ||
| corpse = | | corpse = Dromad Corpse | ||
| corpsechance = 100 | | corpsechance = 100 | ||
| role = Unspecified | | role = Unspecified | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| inheritingfrom = DromadTrader | | inheritingfrom = DromadTrader | ||
| dynamictable = | | dynamictable = {{Dynamic object|Saltdunes_Creatures|DromadTrader1}} | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
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| faction = {{creature faction|{{FactionID to name|Dromad}}|100}} | | faction = {{creature faction|{{FactionID to name|Dromad}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| mutations = {{creature mutation|{{MutationID to name|FattyHump}}| | | mutations = {{creature mutation|{{MutationID to name|FattyHump}}|10|20}} | ||
| desc = A stoic, long-necked mancamel, this trader belongs to the race of mercantile desert-rovers who men call Dromad. | | desc = A stoic, long-necked mancamel, this trader belongs to the race of mercantile desert-rovers who men call Dromad. | ||
| categories = Humanoids | | categories = Humanoids | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
Dromads are nomadic creatures that wander the world of Qud. They can be found just about anywhere in the world, from the player's starting [[village]], to the deepest depths of the underground. | |||
{{name|plural}} are notable for their very large and diverse trade inventories. | |||
Each {{name}} will generate with an associated [[tier]], which is a number from 1 to 8 that is (with some exceptions) generally based on the [[zone tier]] in which the merchant appears. The merchant's tier controls the type and quantity of items that the merchant will stock.<ref><code>ObjectBlueprints.xml</code></ref> The associated item tables can be found on the [[Data:Tier-based merchant wares|Tier-based merchant wares]] page. | |||
== Dromad Caravans == | |||
{{name|plural}} almost always appear as part of a '''dromad caravan''', which will include the trader along with {{dice tooltip| 1-3 }} {{favilink|great saltback|plural}} and {{dice tooltip| 2-4 }} {{favilink|caravan guard|plural}}.{{Code Reference|class=DromadCaravan}} The main exception to this rule is when the trader appears as a [[village merchant]], in which case they will not appear with their usual caravan counterparts.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Village}} | |||
== Locations == | |||
[[File:Dromad_trader_worldgen_surface_locations.png|thumb|left|370px|Example dromad trader distribution from world generation.]] | |||
=== Secret-based Locations === | |||
During [[world generation]], 32 {{name|plural}} will be placed randomly on surface zones throughout the western half of the world map. All of these pre-generated surface-zone {{name|plural}} will be only tier 1 merchants, regardless of the [[zone tier]] of the zone where they appear.{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=BuildSecrets}} | |||
The location of these pre-determined {{name|plural}} can be learned by trading [[secret]]s during the [[Water Ritual]]. | |||
{{clear|left}} | |||
=== Village Merchants === | |||
The player's starting village will always be guaranteed to have a tier 1 {{name}}. When starting in {{favilink|Joppa}}, this will be the uniquely-named merchant, {{favilink|Tam}}. | |||
All other procedurally generated [[village]]s in the world will have only a 30% chance to include a [[village merchant]].{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Village|method=BuildZone}} If present, that merchant will have an 80% chance of being a {{name}} (as opposed to a different type of creature acting as the village merchant). Village merchants in non-starting villages will inherit the [[zone tier|regional zone tier]] of their village.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Village|method=generateMerchant}} For example, a {{name}} in a {{favilink|Jungle}} village will have tier 3 trade goods taken from the [[Data:Tier-based_merchant_wares#Tier3Wares|Tier3Wares]] generation table. | |||
=== Additional Locations === | |||
In addition to appearing on pre-determined surface zones or as village merchants, {{name|plural}} can appear in dynamic encounters, including:<ref><code>PopulationTables.xml</code></ref>{{Code Reference|class=GuardSpawner}}{{Code Reference|class=HasGuards}}{{Code Reference|class=HasThralls}}{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Village|method=generateImmigrant}} | |||
* In any underground caves of tier 2 or greater. | |||
* As [[guard]]s or [[thrall]]s | |||
* As [[village immigrant]]s | |||
== Trade Wares == | |||
Each {{name}} will have a large collection of wares for trade, which are determined based on the {{name|possessive}} tier. | |||
You can view the tier-based tables for merchant wares on the [[Data:Tier-based merchant wares|Tier-based merchant wares]] page. | |||
==Trivia== | |||
{{Speculation}} | |||
* The name "Dromad" most likely comes from the word [https://en.wikipedia.org/wiki/Dromedary dromedary], the name for one-humped or "Arabian" camels. It may also be a portmanteau of the word nomad, meaning a person who wanders from place to place without a home. | |||
{{references|2.0.201.52}} | |||
{{Creature Navbox|Dromad merchants}} | {{Creature Navbox|Dromad merchants}} | ||
[[Category:Humanoids]] | [[Category:Humanoids]] |