Dromad trader: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| dv = 8
| dv = 8
| ma = 6
| ma = 6
| weight = 200
| marange = 4+1d2
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = DromadTrader1
| id = DromadTrader1
| tier = 3
| tier = 3
| colorstr = &W
| colorstr = &W
| tilecolors = wW
| renderstr = d
| renderstr = d
| corpse = {{ID to name|Dromad Corpse}}
| corpse = Dromad Corpse
| corpsechance = 100
| corpsechance = 100
| role = Unspecified
| role = Unspecified
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = DromadTrader
| inheritingfrom = DromadTrader
| dynamictable = {{Dynamic object|Saltdunes_Creatures|DromadTrader1}} </br>{{Dynamic object|Saltdunes_Creatures|DromadTrader1}}
| dynamictable = {{Dynamic object|Saltdunes_Creatures|DromadTrader1}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
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| faction = {{creature faction|{{FactionID to name|Dromad}}|100}}
| faction = {{creature faction|{{FactionID to name|Dromad}}|100}}
| demeanor = neutral
| demeanor = neutral
| mutations = {{creature mutation|{{MutationID to name|FattyHump}}|0|20}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|20}}
| mutations = {{creature mutation|{{MutationID to name|FattyHump}}|10|20}}
| desc = A stoic, long-necked mancamel, this trader belongs to the race of mercantile desert-rovers who men call Dromad.
| desc = A stoic, long-necked mancamel, this trader belongs to the race of mercantile desert-rovers who men call Dromad.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.201.53
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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[[File:Dromad_trader_worldgen_surface_locations.png|thumb|left|370px|Example dromad trader distribution from world generation.]]
[[File:Dromad_trader_worldgen_surface_locations.png|thumb|left|370px|Example dromad trader distribution from world generation.]]
=== Secret-based Locations ===
=== Secret-based Locations ===
During [[world generation]], 32 {{name|plural}} will be placed randomly on surface zones throughout the western half of the world map. All of these pre-generated surface-zone {{name|plural}} will be only tier 1 merchants, regardless of the [[World Map#World_Tier|world map tier]] of the zone where they appear.{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=BuildSecrets}}
During [[world generation]], 32 {{name|plural}} will be placed randomly on surface zones throughout the western half of the world map. All of these pre-generated surface-zone {{name|plural}} will be only tier 1 merchants, regardless of the [[zone tier]] of the zone where they appear.{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=BuildSecrets}}


The location of these pre-determined {{name|plural}} can be learned by trading [[secret]]s during the [[Water Ritual]].
The location of these pre-determined {{name|plural}} can be learned by trading [[secret]]s during the [[Water Ritual]].
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The player's starting village will always be guaranteed to have a tier 1 {{name}}. When starting in {{favilink|Joppa}}, this will be the uniquely-named merchant, {{favilink|Tam}}.
The player's starting village will always be guaranteed to have a tier 1 {{name}}. When starting in {{favilink|Joppa}}, this will be the uniquely-named merchant, {{favilink|Tam}}.


All other procedurally generated [[village]]s in the world will have only a 30% chance to include a [[village merchant]].{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Village|method=BuildZone}} If present, that merchant will have an 80% chance of being a {{name}} (as opposed to a different type of creature acting as the village merchant). Village merchants in non-starting villages will inherit the [[World Map#World_Tier|world map tier]] of their village.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Village|method=generateMerchant}} For example, a {{name}} in a {{favilink|Deathlands}} village will have tier 5 trade goods taken from the [[Data:Tier-based_merchant_wares#Tier5Wares|Tier5Wares]] generation table.
All other procedurally generated [[village]]s in the world will have only a 30% chance to include a [[village merchant]].{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Village|method=BuildZone}} If present, that merchant will have an 80% chance of being a {{name}} (as opposed to a different type of creature acting as the village merchant). Village merchants in non-starting villages will inherit the [[zone tier|regional zone tier]] of their village.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Village|method=generateMerchant}} For example, a {{name}} in a {{favilink|Jungle}} village will have tier 3 trade goods taken from the [[Data:Tier-based_merchant_wares#Tier3Wares|Tier3Wares]] generation table.


=== Additional Locations ===
=== Additional Locations ===
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* As [[guard]]s or [[thrall]]s
* As [[guard]]s or [[thrall]]s
* As [[village immigrant]]s
* As [[village immigrant]]s
* As a [[Fabricate_Creature|fabricated creature]] from a [[relic]] curio.


== Trade Wares ==
== Trade Wares ==
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You can view the tier-based tables for merchant wares on the [[Data:Tier-based merchant wares|Tier-based merchant wares]] page.
You can view the tier-based tables for merchant wares on the [[Data:Tier-based merchant wares|Tier-based merchant wares]] page.
==Trivia==
{{Speculation}}
* The name "Dromad" most likely comes from the word [https://en.wikipedia.org/wiki/Dromedary dromedary], the name for one-humped or "Arabian" camels. It may also be a portmanteau of the word nomad, meaning a person who wanders from place to place without a home.


{{references|2.0.201.52}}
{{references|2.0.201.52}}
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