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| dv = 8 | | dv = 8 | ||
| ma = 6 | | ma = 6 | ||
| weight = | | marange = 4+1d2 | ||
| weight = 201 | |||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = DromadTrader1 | | id = DromadTrader1 | ||
| tier = 3 | | tier = 3 | ||
| colorstr = &W | | colorstr = &W | ||
| tilecolors = wW | |||
| renderstr = d | | renderstr = d | ||
| corpse = | | corpse = Dromad Corpse | ||
| corpsechance = 100 | | corpsechance = 100 | ||
| role = Unspecified | | role = Unspecified | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| inheritingfrom = DromadTrader | | inheritingfrom = DromadTrader | ||
| dynamictable = | | dynamictable = {{Dynamic object|Saltdunes_Creatures|DromadTrader1}} | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
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| faction = {{creature faction|{{FactionID to name|Dromad}}|100}} | | faction = {{creature faction|{{FactionID to name|Dromad}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| mutations = {{creature mutation|{{MutationID to name|FattyHump}}| | | mutations = {{creature mutation|{{MutationID to name|FattyHump}}|10|20}} | ||
| desc = A stoic, long-necked mancamel, this trader belongs to the race of mercantile desert-rovers who men call Dromad. | | desc = A stoic, long-necked mancamel, this trader belongs to the race of mercantile desert-rovers who men call Dromad. | ||
| categories = Humanoids | | categories = Humanoids | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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[[File:Dromad_trader_worldgen_surface_locations.png|thumb|left|370px|Example dromad trader distribution from world generation.]] | [[File:Dromad_trader_worldgen_surface_locations.png|thumb|left|370px|Example dromad trader distribution from world generation.]] | ||
=== Secret-based Locations === | === Secret-based Locations === | ||
During [[world generation]], 32 {{name|plural}} will be placed randomly on surface zones throughout the western half of the world map. All of these pre-generated surface-zone {{name|plural}} will be only tier 1 merchants, regardless of the [[ | During [[world generation]], 32 {{name|plural}} will be placed randomly on surface zones throughout the western half of the world map. All of these pre-generated surface-zone {{name|plural}} will be only tier 1 merchants, regardless of the [[zone tier]] of the zone where they appear.{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=BuildSecrets}} | ||
The location of these pre-determined {{name|plural}} can be learned by trading [[secret]]s during the [[Water Ritual]]. | The location of these pre-determined {{name|plural}} can be learned by trading [[secret]]s during the [[Water Ritual]]. | ||
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The player's starting village will always be guaranteed to have a tier 1 {{name}}. When starting in {{favilink|Joppa}}, this will be the uniquely-named merchant, {{favilink|Tam}}. | The player's starting village will always be guaranteed to have a tier 1 {{name}}. When starting in {{favilink|Joppa}}, this will be the uniquely-named merchant, {{favilink|Tam}}. | ||
All other procedurally generated [[village]]s in the world will have only a 30% chance to include a [[village merchant]].{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Village|method=BuildZone}} If present, that merchant will have an 80% chance of being a {{name}} (as opposed to a different type of creature acting as the village merchant). Village merchants in non-starting villages will inherit the [[ | All other procedurally generated [[village]]s in the world will have only a 30% chance to include a [[village merchant]].{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Village|method=BuildZone}} If present, that merchant will have an 80% chance of being a {{name}} (as opposed to a different type of creature acting as the village merchant). Village merchants in non-starting villages will inherit the [[zone tier|regional zone tier]] of their village.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Village|method=generateMerchant}} For example, a {{name}} in a {{favilink|Jungle}} village will have tier 3 trade goods taken from the [[Data:Tier-based_merchant_wares#Tier3Wares|Tier3Wares]] generation table. | ||
=== Additional Locations === | === Additional Locations === | ||
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* As [[guard]]s or [[thrall]]s | * As [[guard]]s or [[thrall]]s | ||
* As [[village immigrant]]s | * As [[village immigrant]]s | ||
== Trade Wares == | == Trade Wares == | ||
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You can view the tier-based tables for merchant wares on the [[Data:Tier-based merchant wares|Tier-based merchant wares]] page. | You can view the tier-based tables for merchant wares on the [[Data:Tier-based merchant wares|Tier-based merchant wares]] page. | ||
==Trivia== | |||
{{Speculation}} | |||
* The name "Dromad" most likely comes from the word [https://en.wikipedia.org/wiki/Dromedary dromedary], the name for one-humped or "Arabian" camels. It may also be a portmanteau of the word nomad, meaning a person who wanders from place to place without a home. | |||
{{references|2.0.201.52}} | {{references|2.0.201.52}} |