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| desc = Eaters' nectar was extracted from its injector, thickened in the acrid air, and bottled for culinary use. | | desc = Eaters' nectar was extracted from its injector, thickened in the acrid air, and bottled for culinary use. | ||
| categories = Preserved Food | | categories = Preserved Food | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE -->When a {{name}} is used in a recipe, there is 25% chance to get +1 to all base [[Attributes]] (Agility, Strength, Toughness, Willpower, and Ego) permanently. This cannot be rerolled with [[Precognition]].{{Code Reference | class= CookingDomainAttributes_UnitPermanentAllStats_25Percent | namespace = XRL.World.Effects | method = Init}} No matter the outcome, this will [[Mutations#Buying_Mutations|reseed the mutation pool]] next time a mutation is bought, as well as resetting {{favilink|brain brine}}'s [[random number generation|random seed]]. | <!-- END QBE -->When a {{name}} is used in a recipe, there is 25% chance to get +1 to all base [[Attributes]] (Agility, Strength, Toughness, Willpower, and Ego) permanently. This cannot be rerolled with [[Precognition]].{{Code Reference | class= CookingDomainAttributes_UnitPermanentAllStats_25Percent | namespace = XRL.World.Effects | method = Init}} No matter the outcome, this will [[Mutations#Buying_Mutations|reseed the mutation pool]] next time a mutation is bought, as well as resetting {{favilink|brain brine}}'s [[random number generation|random seed]].{{Code Reference | namespace = XRL.World | class = GameObject | method = PermuteRandomMutationBuys}} | ||
If in a named recipe, the name can have the adjectives "god", "divine", "godly" or the noun "nectar". | If in a named recipe, the name can have the adjectives "god", "divine", "godly" or the noun "nectar". |