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{{Mod | {{Mod | ||
|title | | title = {{qud text|drum-loaded}} | ||
|type | | type = Magazine | ||
|id | | id = ModDrumLoaded | ||
|rarity | | rarity = U | ||
|mintier | | mintier = 3 | ||
|tinkerable =yes | | tinkerable = yes | ||
|tinkertier =2 | | tinkertier = 2 | ||
|value | | value = 1.2 | ||
|desc | | empsensitive = no | ||
| powerloadsensitive = no | |||
| realitydistortion = no | |||
| desc = &CDrum-loaded: This weapon may hold 20% additional ammo. | |||
| gameversion = 2.0.201.114 | |||
}} | }} | ||
Drum-loaded is a modification for magazine based weapons, or weapons that use | Drum-loaded is a modification for magazine based weapons, or non-bow or dart gun weapons that use physical ammo. It increases the maximum ammo they can hold by 20%, with a minimum increase of one. | ||
== Rifles == | == Eligible Equipment == | ||
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD | <div style="display:flex;flex-wrap:wrap;"> | ||
| join on = IT. | <div style="margin-right: 2.5em;"> | ||
| fields = CONCAT("{{favilink id{{!}}", IT.ObjectID, "}}") = Item, MaxAmmo=Ammo (base), CONCAT(CASE | === Rifles === | ||
WHEN FLOOR(MaxAmmo*1.2) = MaxAmmo | {{#cargo_query:table=ItemsTable=IT, GeneralData=GD, MissileWeaponData=MWD | ||
| join on = IT.JoinKey=GD.JoinKey, IT.JoinKey=MWD.JoinKey | |||
| fields = CONCAT("{{favilink id{{!}}", IT.ObjectID, "}}") = Item, MWD.MaxAmmo=Ammo (base), CONCAT(CASE | |||
WHEN FLOOR(MWD.MaxAmmo*1.2) = MWD.MaxAmmo | |||
THEN | THEN | ||
MaxAmmo + 1 | MWD.MaxAmmo + 1 | ||
ELSE | ELSE | ||
FLOOR(MaxAmmo*1.2) | FLOOR(MWD.MaxAmmo*1.2) | ||
END) = Ammo (modded) | END) = Ammo (modded) | ||
| where = IT._pageNamespace = 0 AND IT._pageNamespace = 0 AND MaxAmmo > 0 AND GD.ParentObject WITHIN " | | where = IT._pageNamespace = 0 AND IT._pageNamespace = 0 AND MWD.MaxAmmo > 0 AND GD.ParentObject WITHIN "BaseRifle" | ||
| order by = MaxAmmo ASC, GD.Tier ASC | | order by = MWD.MaxAmmo ASC, GD.Tier ASC | ||
}} | }} | ||
</div> | |||
== Pistols == | <div style="margin-right: 2.5em;"> | ||
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD | === Pistols === | ||
| join on = IT. | {{#cargo_query:table=ItemsTable=IT, GeneralData=GD, MissileWeaponData=MWD | ||
| fields = CONCAT("{{favilink id{{!}}", IT.ObjectID, "}}") = Item, MaxAmmo=Ammo (base), CONCAT(CASE | | join on = IT.JoinKey=GD.JoinKey, IT.JoinKey=MWD.JoinKey | ||
WHEN FLOOR(MaxAmmo*1.2) = MaxAmmo | | fields = CONCAT("{{favilink id{{!}}", IT.ObjectID, "}}") = Item, MWD.MaxAmmo=Ammo (base), CONCAT(CASE | ||
WHEN FLOOR(MWD.MaxAmmo*1.2) = MWD.MaxAmmo | |||
THEN | THEN | ||
MaxAmmo + 1 | MWD.MaxAmmo + 1 | ||
ELSE | ELSE | ||
FLOOR(MaxAmmo*1.2) | FLOOR(MWD.MaxAmmo*1.2) | ||
END) = Ammo (modded) | END) = Ammo (modded) | ||
| where = IT._pageNamespace = 0 AND IT._pageNamespace = 0 AND MaxAmmo > 0 AND GD.ParentObject WITHIN "BaseMagazinePistol" | | where = IT._pageNamespace = 0 AND IT._pageNamespace = 0 AND MWD.MaxAmmo > 0 AND GD.ParentObject WITHIN "BaseMagazinePistol" | ||
| order by = MaxAmmo | | order by = MWD.MaxAmmo | ||
}} | }} | ||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
=== Heavy Weapons === | |||
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD, MissileWeaponData=MWD | |||
| join on = IT.JoinKey=GD.JoinKey,IT.JoinKey=MWD.JoinKey | |||
| fields = CONCAT("{{favilink id{{!}}", IT.ObjectID, "}}") = Item, MWD.MaxAmmo=Ammo (base), CONCAT(CASE | |||
WHEN FLOOR(MWD.MaxAmmo*1.2) = MWD.MaxAmmo | |||
THEN | |||
MWD.MaxAmmo + 1 | |||
ELSE | |||
FLOOR(MWD.MaxAmmo*1.2) | |||
END) = Ammo (modded) | |||
| where = IT._pageNamespace = 0 AND IT._pageNamespace = 0 AND MWD.MaxAmmo > 0 AND GD.ParentObject WITHIN "BaseMagazineHeavyWeapon" | |||
| order by = MWD.MaxAmmo ASC, GD.Tier ASC | |||
}} | |||
</div> | |||
</div> | |||
{{Mod Navbox}} | {{Mod Navbox}} |