Dynamic turret tinker: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(9 intermediate revisions by 2 users not shown)
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| av = 5
| av = 5
| dv = 6
| dv = 6
| weight = 200
| ma = 12
| marange = 8+1d7
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Random Turret Tinker
| id = Random Turret Tinker
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| renderstr = 6
| renderstr = 6
| role = Summoner
| role = Summoner
| extra = {{Extra info|weight = 200 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = BipedalRobot}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HexapedalRobot}}
| inheritingfrom = Turret Tinker
| inheritingfrom = Turret Tinker
| dynamictable = {{Dynamic object|BaroqueRuins_Creatures|Random Turret Tinker}} </br>{{Dynamic object|DeepJungle_Creatures|Random Turret Tinker}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
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| gender = neuter
| gender = neuter
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}}
| desc = =pronouns.Possessive= cylindric head is embellished with a frilly crest whose symbolism is unknown. =pronouns.Subjective= dutifully marches on a pair of chrome pistons toward =pronouns.possessive= final purpose.
| desc = =pronouns.Possessive= cylindric head is embellished with a frilly crest whose symbolism is unknown. =pronouns.Subjective= dutifully =verb:march:afterpronoun= on a pair of chrome pistons toward =pronouns.possessive= final purpose.
| categories = Turret Tinkers
| categories = Turret Tinkers
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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A single {{name}} can generate up to 8 turrets, and those turrets can vary in weapon type. The turrets chosen will be created based on the difficulty of the current zone (the current [[zone tier|regional zone tier]]).<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=TurretTinker}} The game will choose a random missile weapon with the same weapon tier as the current zone tier, with a small chance to choose a weapon of a lower or higher tier. It will then create a turret from that weapon. Most missile weapons are eligible to be created in turret form by the {{name}}. Generated turrets do not grant any [[XP]] when destroyed. Only the {{name}} grants experience when destroyed.
A single {{name}} can generate up to 8 turrets, and those turrets can vary in weapon type. The turrets chosen will be created based on the difficulty of the current zone (the current [[zone tier|regional zone tier]]).<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=TurretTinker}} The game will choose a random missile weapon with the same weapon tier as the current zone tier, with a small chance to choose a weapon of a lower or higher tier. It will then create a turret from that weapon. Most missile weapons are eligible to be created in turret form by the {{name}}. Generated turrets do not grant any [[XP]] when destroyed. Only the {{name}} grants experience when destroyed.
{{masked gif | img = demo dynamic turret tinker static.png | gif = demo dynamic turret tinker animated.gif }}


== Possible Turrets by Tier ==
== Possible Turrets by Tier ==
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{{#cargo_query:tables=GeneralData,Characters
{{#cargo_query:tables=GeneralData,Characters
|fields=CONCAT('{{((}}favilink{{!}}',GeneralData._pageName,'{{))}}')=Turret,GeneralData.Tier,CONCAT('{{((}}Heart{{))}}',Characters.HP)=HP,CONCAT('{{((}}AV{{))}}',Characters.AV)=AV
|fields=CONCAT('{{((}}favilink id{{!}}',GeneralData.ObjectID,'{{))}}')=Turret,GeneralData.Tier,CONCAT('{{((}}Heart{{))}}',Characters.HP)=HP,CONCAT('{{((}}AV{{))}}',Characters.AV)=AV
|join on=GeneralData._pageName=Characters._pageName
|join on=GeneralData._pageName=Characters._pageName
|where=Categories='Turrets'
|where=Categories='Turrets'
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