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| av = 5 | | av = 5 | ||
| dv = 6 | | dv = 6 | ||
| weight = | | ma = 12 | ||
| marange = 8+1d7 | |||
| weight = 201 | |||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Random Turret Tinker | | id = Random Turret Tinker | ||
| tier = 5 | | tier = 5 | ||
| colorstr = &W | | colorstr = &W | ||
| tilecolors = Wc | |||
| renderstr = 6 | | renderstr = 6 | ||
| role = Summoner | | role = Summoner | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HexapedalRobot}} | ||
| inheritingfrom = Turret Tinker | | inheritingfrom = Turret Tinker | ||
| dynamictable = {{Dynamic object|BaroqueRuins_Creatures|Random Turret Tinker}} </br>{{Dynamic object|DeepJungle_Creatures|Random Turret Tinker}} | |||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
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| gender = neuter | | gender = neuter | ||
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}} | | mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}} | ||
| desc = =pronouns.Possessive= cylindric head is embellished with a frilly crest whose symbolism is unknown. =pronouns.Subjective= dutifully | | desc = =pronouns.Possessive= cylindric head is embellished with a frilly crest whose symbolism is unknown. =pronouns.Subjective= dutifully =verb:march:afterpronoun= on a pair of chrome pistons toward =pronouns.possessive= final purpose. | ||
| categories = Turret Tinkers | | categories = Turret Tinkers | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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The {{name}} itself is not capable of attacking, and relies completely on its generated turrets for both offense and defense. | The {{name}} itself is not capable of attacking, and relies completely on its generated turrets for both offense and defense. | ||
A single {{name}} can generate up to 8 turrets, and those turrets can vary in weapon type. The turrets chosen will be created based on the difficulty of the current zone (the current [[ | A single {{name}} can generate up to 8 turrets, and those turrets can vary in weapon type. The turrets chosen will be created based on the difficulty of the current zone (the current [[zone tier|regional zone tier]]).<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=TurretTinker}} The game will choose a random missile weapon with the same weapon tier as the current zone tier, with a small chance to choose a weapon of a lower or higher tier. It will then create a turret from that weapon. Most missile weapons are eligible to be created in turret form by the {{name}}. Generated turrets do not grant any [[XP]] when destroyed. Only the {{name}} grants experience when destroyed. | ||
{{masked gif | img = demo dynamic turret tinker static.png | gif = demo dynamic turret tinker animated.gif }} | |||
== Possible Turrets by Tier == | == Possible Turrets by Tier == | ||
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{{#cargo_query:tables=GeneralData,Characters | {{#cargo_query:tables=GeneralData,Characters | ||
|fields=CONCAT('{{((}}favilink{{!}}',GeneralData. | |fields=CONCAT('{{((}}favilink id{{!}}',GeneralData.ObjectID,'{{))}}')=Turret,GeneralData.Tier,CONCAT('{{((}}Heart{{))}}',Characters.HP)=HP,CONCAT('{{((}}AV{{))}}',Characters.AV)=AV | ||
|join on=GeneralData._pageName=Characters._pageName | |join on=GeneralData._pageName=Characters._pageName | ||
|where=Categories='Turrets' | |where=Categories='Turrets' | ||
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}} | }} | ||
{{ | {{references|2.0.201.58}} | ||
{{Robots Navbox}} |