Dynamic turret tinker: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.202.66 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(11 intermediate revisions by 2 users not shown)
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| av = 5
| av = 5
| dv = 6
| dv = 6
| weight = 200
| ma = 12
| marange = 8+1d7
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Random Turret Tinker
| id = Random Turret Tinker
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| renderstr = 6
| renderstr = 6
| role = Summoner
| role = Summoner
| extra = {{Extra info|weight = 200 | metal = yes | hasmentalshield = yes | bodytype = BipedalRobot}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HexapedalRobot}}
| inheritingfrom = Turret Tinker
| inheritingfrom = Turret Tinker
| dynamictable = {{Dynamic object|BaroqueRuins_Creatures|Random Turret Tinker}} </br>{{Dynamic object|DeepJungle_Creatures|Random Turret Tinker}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
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| gender = neuter
| gender = neuter
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}}
| desc = =pronouns.Possessive= cylindric head is embellished with a frilly crest whose symbolism is unknown. =pronouns.Subjective= dutifully marches on a pair of chrome pistons toward =pronouns.possessive= final purpose.
| desc = =pronouns.Possessive= cylindric head is embellished with a frilly crest whose symbolism is unknown. =pronouns.Subjective= dutifully =verb:march:afterpronoun= on a pair of chrome pistons toward =pronouns.possessive= final purpose.
| categories = Turret Tinkers
| categories = Turret Tinkers
| gameversion = 2.0.202.66
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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A single {{name}} can generate up to 8 turrets, and those turrets can vary in weapon type. The turrets chosen will be created based on the difficulty of the current zone (the current [[zone tier|regional zone tier]]).<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=TurretTinker}} The game will choose a random missile weapon with the same weapon tier as the current zone tier, with a small chance to choose a weapon of a lower or higher tier. It will then create a turret from that weapon. Most missile weapons are eligible to be created in turret form by the {{name}}. Generated turrets do not grant any [[XP]] when destroyed. Only the {{name}} grants experience when destroyed.
A single {{name}} can generate up to 8 turrets, and those turrets can vary in weapon type. The turrets chosen will be created based on the difficulty of the current zone (the current [[zone tier|regional zone tier]]).<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=TurretTinker}} The game will choose a random missile weapon with the same weapon tier as the current zone tier, with a small chance to choose a weapon of a lower or higher tier. It will then create a turret from that weapon. Most missile weapons are eligible to be created in turret form by the {{name}}. Generated turrets do not grant any [[XP]] when destroyed. Only the {{name}} grants experience when destroyed.
{{masked gif | img = demo dynamic turret tinker static.png | gif = demo dynamic turret tinker animated.gif }}


== Possible Turrets by Tier ==
== Possible Turrets by Tier ==
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{{#cargo_query:tables=GeneralData,Characters
{{#cargo_query:tables=GeneralData,Characters
|fields=CONCAT('{{((}}favilink{{!}}',GeneralData._pageName,'{{))}}')=Turret,GeneralData.Tier,CONCAT('{{((}}Heart{{))}}',Characters.HP)=HP,CONCAT('{{((}}AV{{))}}',Characters.AV)=AV
|fields=CONCAT('{{((}}favilink id{{!}}',GeneralData.ObjectID,'{{))}}')=Turret,GeneralData.Tier,CONCAT('{{((}}Heart{{))}}',Characters.HP)=HP,CONCAT('{{((}}AV{{))}}',Characters.AV)=AV
|join on=GeneralData._pageName=Characters._pageName
|join on=GeneralData._pageName=Characters._pageName
|where=Categories='Turrets'
|where=Categories='Turrets'
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