EMP grenade: Difference between revisions

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(Created page with "A {{qud shader|B|EMP}} {{qud shader|y|grenade}} is a thrown weapon which, when thrown, causes an EMP in the area where it lands, disabling EMP s...")
 
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A {{qud shader|B|EMP}} {{qud shader|y|grenade}} is a [[:Category:Thrown Weapons|thrown weapon]] which, when thrown, causes an EMP in the area where it lands, disabling [[EMP sensitive]] objects and creatures. When detonated, it applies [[Pulsed]] to sensitive targets with a radius and duration depending on mark number.
{{Grenade Query|EMPgrenade}}
{{Grenade Query|EMPgrenade}}
A {{qud shader|B|EMP}} {{qud shader|y|grenade}} is a [[:Category:Thrown Weapons|thrown weapon]] which, when thrown, causes an EMP in the area where it lands, disabling [[EMP sensitive]] objects and creatures. When detonated, it applies [[Pulsed]] to sensitive targets with a radius and duration depending on mark number:<ref><code>EMPgrenade2</code></ref>
{| class="wikitable"
{| class="wikitable"
! Grenade
! Grenade
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| 6
| 6
| {{dice tooltip|3d2+6}}
| {{dice tooltip|3d2+6}}
|}<ref><code>EMPgrenade2</code></ref>
|}
 
== Tips ==
== Tips ==
Ideally characters with throwing skills use them, as they are least likely to accidentally EMP themselves using the grenade, and risk turning off their own artifacts and implants alongside potentially triggering [[Electrical Discharge]]. However, their short duration makes any opening they create extremely short lived, and most cases it is better to forego {{name}} for the mk2 or mk3 grenades, which last a few turns longer, and have more range.
{{Opinion}}
Ideally used by characters with throwing skills, as they are least likely to accidentally EMP themselves using the grenade, and thus risk turning off their own artifacts and implants alongside potentially triggering [[Electrical Generation]]. Even so, the short duration makes any opening they create extremely short lived, and most cases it is better to forego the mk 1 {{name}} for mk 2 or mk 3 grenades, which last a few turns longer, and have more range, although this also increases the risk of EMP-ing oneself if attempting to disable a nearby enemy or when throwing the grenade down a tight corridor.
 
{{references|2.0.202.92}}
 
[[Category:Grenades]]
{{favilink store cosmetic
{{favilink store cosmetic
| displayname ={{qud shader|B|EMP}} {{qud shader|y|grenade}}
| displayname ={{qud shader|B|EMP}} {{qud shader|y|grenade}}
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| displaychar = {{qud char|&amp;c|δ}}
| displaychar = {{qud char|&amp;c|δ}}
}}
}}
{{references|2.0.202.92}}
[[Category:Grenades]]