Either or: Difference between revisions

828 bytes added ,  02:20, 6 August 2020
add tiles and descriptions
m (→‎Not as a Pet: they can't be recruited)
(add tiles and descriptions)
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{{#vardefine:name|{{Qud text|&ceither&y / &ror}}}}{{#vardefine:either|{{Qud text|&ceither}}}}{{#vardefine:or|{{Qud text|&ror}}}}{{Patron Only}}{{As Of Patch|2.0.199.7}}
{{#vardefine:name|{{Qud text|&ceither&y / &ror}}}}{{#vardefine:either|{{Qud text|&ceither}}}}{{#vardefine:or|{{Qud text|&ror}}}}{{Patron Only}}{{As Of Patch|2.0.199.7}}
{|
|{{Qud look|title=&ceither
|text=It's you, but the shadows on your face are cast by a different sun and spire. Your weal, your woe, the totality of your actions: you've a new context for them now. Where you reach to the branch of a fruiting tree for a starapple, either likewise reaches, but what do they pull back? The answer is obscured by the umbra of a thousand timelines.}}
|style="padding:0em 1em;"|[[File:Either.png]]
|}
{|
|style="padding:0em 1em;"|[[File:or.png]]
|{{Qud look|title=&ror
|text=It's you, but the hue of your eyes shines by a different moon and lamp. Your judgements, your choices... were they yours at all? Where or reaches for a silhouetted space, you reach for the starapple of a fruiting tree. Your movement must be the source, you must be the agent. Yet you swear it was or who moved first.}}
|}
{{name}} is a [[pets|pet]] only available to [[Freehold Games Patreon|patrons]] that consists of two halves: {{favilink|either}}, and {{favilink|or}}. They are parallel versions of the player that are slightly different. Visually, they take on the tile of the player character. If the player levels up, they will also level up regardless of how much experience that actually have. This has no meaningful effect because they are intangible and are unable to fight in battle or be damaged. {{name}} only affect the world when one of them achieves what is known in code as "chirality".
{{name}} is a [[pets|pet]] only available to [[Freehold Games Patreon|patrons]] that consists of two halves: {{favilink|either}}, and {{favilink|or}}. They are parallel versions of the player that are slightly different. Visually, they take on the tile of the player character. If the player levels up, they will also level up regardless of how much experience that actually have. This has no meaningful effect because they are intangible and are unable to fight in battle or be damaged. {{name}} only affect the world when one of them achieves what is known in code as "chirality".