Either or: Difference between revisions

69 bytes added ,  22:45, 11 July 2020
m
→‎Not as a Pet: they can't be recruited
(→‎Possible Effects: color either's name in table)
m (→‎Not as a Pet: they can't be recruited)
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==Not as a Pet==
==Not as a Pet==
{{name}} is the only pet that is capable of appearing in games that do not have either / or chosen as the starting pet. as long as the mod is loaded, every dynamic encounter has a chance of spawning {{#var:either}} or {{#var:or}} by themselves.  
{{name}} is the only pet that is capable of appearing in games that do not have either / or chosen as the starting pet. as long as the mod is loaded, every dynamic encounter has a chance of spawning {{#var:either}} or {{#var:or}} by themselves. They cannot be [[Beguiling|beguiled]] or [[Proselytize|proselytized]].


Because they did not start as a pet and thus a follower to the player, they will have their default humanoid faction feelings and will be hostile. However, they are still intangible and cannot actually hurt the player in any way. They will still trigger chirality as normal if the player accomplishes something or levels up on the same screen as them. Since usually only one will spawn, the effects that require both will have no effect.  
Because they did not start as a pet and thus a follower to the player, they will have their default humanoid faction feelings and will be hostile. However, they are still intangible and cannot actually hurt the player in any way. They will still trigger chirality as normal if the player accomplishes something or levels up on the same screen as them. Since usually only one will spawn, the effects that require both will have no effect.


==Recall Story==
==Recall Story==