8,756
edits
(fixed effect maths, added section about when they appear not as a pet) |
(→Possible Effects: color either's name in table) |
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| {{name}} implodes. | | {{name}} implodes. | ||
| Transforms into a [[Space-time vortex]]. | | Transforms into a [[Space-time vortex]]. | ||
| either | | {{#var:either}} | ||
| 4.5% | | 4.5% | ||
| 9% | | 9% | ||
Line 30: | Line 30: | ||
| {{name}} is smeared into stone by the rasp of time. | | {{name}} is smeared into stone by the rasp of time. | ||
| Transforms into a stone or marble statue of a random creature. | | Transforms into a stone or marble statue of a random creature. | ||
| either | | {{#var:either}} | ||
| 4.5% | | 4.5% | ||
| 9% | | 9% | ||
Line 36: | Line 36: | ||
| {{name}} crumbles into beetles. | | {{name}} crumbles into beetles. | ||
| Transforms into 4-6 friendly {{favilink|clockwork beetle|plural}}. | | Transforms into 4-6 friendly {{favilink|clockwork beetle|plural}}. | ||
| either | | {{#var:either}} | ||
| 4.5% | | 4.5% | ||
| 9% | | 9% | ||
Line 42: | Line 42: | ||
| {{name}} is vacuumed to another place and time. The void that remains is filled with three important objects from one of your side lives. | | {{name}} is vacuumed to another place and time. The void that remains is filled with three important objects from one of your side lives. | ||
| Transforms into 3 random objects or creatures. Creatures do not have any feelings altered, so they will be hostile if they are normally hostile to you, etc. | | Transforms into 3 random objects or creatures. Creatures do not have any feelings altered, so they will be hostile if they are normally hostile to you, etc. | ||
| either | | {{#var:either}} | ||
| 4.5% | | 4.5% | ||
| 9% | | 9% | ||
Line 48: | Line 48: | ||
| {{name}} atomizes and recombines into a (creature). | | {{name}} atomizes and recombines into a (creature). | ||
| Transforms into a random creature befitting of the zone tier they are currently in. | | Transforms into a random creature befitting of the zone tier they are currently in. | ||
| either | | {{#var:either}} | ||
| 4.5% | | 4.5% | ||
| 9% | | 9% | ||
Line 54: | Line 54: | ||
| {{name|posessive}} consciousness dissapates[ into furniture]. | | {{name|posessive}} consciousness dissapates[ into furniture]. | ||
| If near an animatable furniture or wall, they will disappear and have a 50% chance of each object with a maximum of 3 to become animated as if {{favilink|spray-a-brain}} was applied on them. If there is nothing nearby to anima, either / or will disappear with no other effects. | | If near an animatable furniture or wall, they will disappear and have a 50% chance of each object with a maximum of 3 to become animated as if {{favilink|spray-a-brain}} was applied on them. If there is nothing nearby to anima, either / or will disappear with no other effects. | ||
| either | | {{#var:either}} | ||
| 4.5% | | 4.5% | ||
| 9% | | 9% | ||
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| {{name}} liquifies into several pools of [liquid]. | | {{name}} liquifies into several pools of [liquid]. | ||
| Transforms into 3 1,000 dram puddles of a random liquid. | | Transforms into 3 1,000 dram puddles of a random liquid. | ||
| either | | {{#var:either}} | ||
| 4.5% | | 4.5% | ||
| 9% | | 9% | ||
Line 66: | Line 66: | ||
| {{name}} is folded a trillion times by the pressure of the nether, causing the local region of spacetime to lose contiguity. | | {{name}} is folded a trillion times by the pressure of the nether, causing the local region of spacetime to lose contiguity. | ||
| Inflicts all creatures in the zone including the player with [[acute blinking tic]] for an entire day, or 1,200 turns. Note that both either and or will explode with this option, but only either will inflict the acute blinking tic. | | Inflicts all creatures in the zone including the player with [[acute blinking tic]] for an entire day, or 1,200 turns. Note that both either and or will explode with this option, but only either will inflict the acute blinking tic. | ||
| either | | {{#var:either}} | ||
| 4.5% (and another 4.5% with no effect) | | 4.5% (and another 4.5% with no effect) | ||
| 9% | | 9% |