Electrical Generation: Difference between revisions

m
Made a change to the Advantages and disadvantages section. Also corrected some bad info.
(Added advantages and disadvantages and an advancement table)
m (Made a change to the Advantages and disadvantages section. Also corrected some bad info.)
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== Advantages ==
==Advantages & Disadvantages==
 
{{Opinion}}
===Advantages===
* Electrical damage bypasses [[AV]] and [[DV]], making the mutation useful for killing well armored or evasive targets.
* Electrical damage bypasses [[AV]] and [[DV]], making the mutation useful for killing well armored or evasive targets.
* Electricity will arc through multiple enemies, allowing for decent multi-target damage.
* Electricity will arc through multiple enemies, allowing for decent multi-target damage.
* At higher levels, gives an option for quick burst damage.
* At higher levels, gives an option for quick burst damage.


== Disadvantages ==
===Disadvantages===
 
* Has terrible synergy with [[Electromagnetic Impulse]].
* Has terrible synergy with [[Electromagnetic Impulse]] and [[Electromagnetic Pulse]].
* All charges must be used at the same time.
* All charges must be used at the same time.
* While the recharge time is reduced at higher levels, it is not affected by [[Willpower]].
* While the recharge time is reduced at higher levels, it is not affected by [[Willpower]].
{{Mutation Navbox}}
{{Mutation Navbox}}
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