Electrical Generation: Difference between revisions

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| id = ElectricalGeneration
| id = ElectricalGeneration
| code = bf
| code = bf
| desc = You accrue electrical charge that you can discharge at will.
| desc = You accrue electrical charge that you can use and discharge to deal damage.


Maximum charges: (2 + (Level * 2))\nAccrue an additional charge every (10 - Floor(Level / 2)) rounds up to the maximum\nDamage per charge: 1d4\nElectricity will arc to adjacent targets dealing reduced damage
Maximum charge: &C(level based)&y\nAccrue base &C(level based)&y charge per turn\nCan discharge all held charge for 1d4 damage per 1000 charge\nDischarge can arc to adjacent targets dealing reduced damage, up to 1 target per 1000 charge\nEMP causes involuntary discharge (difficulty 18 Willpower save)\nYou can drink charge from energy cells and capacitors.\nYou gain 100 charge per point of electrical damage taken.\nYou can provide charge to equipped devices that have integrated power systems.
| realitydistort =no
| realitydistort =no
}}
}}
Being hit by an [[EMP]] will cause the player to uncontrollably expend all remaining charges into random nearby tiles.


== Advancement Table ==
== Advancement Table ==