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| id = ElectricalGeneration | | id = ElectricalGeneration | ||
| code = bf | | code = bf | ||
| desc = You accrue electrical charge that you can discharge | | desc = You accrue electrical charge that you can use and discharge to deal damage. | ||
Maximum | Maximum charge: &C(level based)&y\nAccrue base &C(level based)&y charge per turn\nCan discharge all held charge for 1d4 damage per 1000 charge\nDischarge can arc to adjacent targets dealing reduced damage, up to 1 target per 1000 charge\nEMP causes involuntary discharge (difficulty 18 Willpower save)\nYou can drink charge from energy cells and capacitors.\nYou gain 100 charge per point of electrical damage taken.\nYou can provide charge to equipped devices that have integrated power systems. | ||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
== Advancement Table == | == Advancement Table == |