Electromagnetic Pulse: Difference between revisions

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{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 2
| cost = 2
| id = ElectromagneticPulse
| id = ElectromagneticPulse
| code = bg
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You generate an electromagnetic pulse that disables nearby artifacts and machines.
| desc = You generate an electromagnetic pulse that disables nearby artifacts and machines.


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| realitydistort =no
| realitydistort =no
}}
}}
'''Electromagnetic Pulse''' is a physical mutation that grants the "Emit Pulse" ability, which disables any [[Properties#EMP Sensitive|EMP sensitive]] objects caught within it's radius (such as artifacts and robots), as well as any EMP sensitive items being carried or wielded by any creatures caught within the radius. This ability, when used by a player, does not affect any items they are carrying.  
'''Electromagnetic Pulse''' is a physical mutation that grants the "Emit Pulse" ability, which disables any [[Properties#EMP Sensitive|EMP sensitive]] objects caught within it's radius (such as [[Artifact|artifacts]] and robots), as well as any EMP sensitive items being carried or wielded by any creatures caught within the radius. This ability, when used by a player, does not affect any items they are carrying.  


== Formulas ==
== Formulas ==
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{| class="wikitable"
{| class="wikitable"
! If Level < 5
! If Level < 5
|{{simple formula | 2 (5x5 }}
|{{simple formula | 2 (5x5) }}
|-
|-
! If 5 < Level < 9  
! If 5 Level < 9
|{{simple formula | 5 (11x11) }}
|{{simple formula | 5 (11x11) }}
|-
|-
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|}
|}


== Advancement Table ==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">


== Advancement Table ==
{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation Level
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|19x19 (9)
|19x19 (9)
|}
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Mutation Level
!Duration
!Area (Radius)
|-
|11
|26-35 rounds
|19x19 (9)
|-
|12
|28-37 rounds
|19x19 (9)
|-
|13
|30-39 rounds
|19x19 (9)
|-
|14
|32-41 rounds
|19x19 (9)
|-
|15
|34-43 rounds
|19x19 (9)
|-
|16
|36-45 rounds
|19x19 (9)
|-
|17
|38-47 rounds
|19x19 (9)
|-
|18
|40-49 rounds
|19x19 (9)
|-
|19
|42-51 rounds
|19x19 (9)
|-
|20
|44-53 rounds
|19x19 (9)
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Mutation Level
!Duration
!Area (Radius)
|-
|21
|46-55 rounds
|19x19 (9)
|-
|22
|48-57 rounds
|19x19 (9)
|-
|23
|50-59 rounds
|19x19 (9)
|-
|24
|52-61 rounds
|19x19 (9)
|-
|25
|54-63 rounds
|19x19 (9)
|-
|26
|56-65 rounds
|19x19 (9)
|-
|27
|58-67 rounds
|19x19 (9)
|-
|28
|60-69 rounds
|19x19 (9)
|-
|29
|62-71 rounds
|19x19 (9)
|-
|30
|64-73 rounds
|19x19 (9)
|}
</div>
<div style="margin-right: 2.5em;">
== Ability Cooldown ==
{{willpower cooldown table | 200 }}


==Advantages & Disadvatages==
==Advantages & Disadvatages==
{{Opinion}}
{{Opinion}}
===Advantages===
===Advantages===
* Can disable robots for a good amount of time at higher levels, allowing its users an easy escape or free hits.
* Can disable robots for a good amount of time at higher levels, allowing its users an easy escape or free hits
* Has a fairly large radius at higher levels, allowing its users to affect large numbers of enemies at a time.
* Has a fairly large radius at higher levels, allowing its users to affect large numbers of enemies at a time
* Has a fairly low cost at character generation.
* Has a fairly low cost at character generation


===Disadvantages===
===Disadvantages===
* Has no effect against organic enemies not using artifacts, making it less useful in the early game.
* Has no effect against organic enemies not using artifacts, making it less useful in the early game
* An {{Favilink|EMP grenade mk I}} or its mk II and mk III variants can achieve a similar effect.
* An {{Favilink|EMP grenade}} can achieve a similar effect
 
==Creatures with Electromagnetic Pulse==
{{Creatures with the mutation|Electromagnetic Pulse}}
 
{{Mutation Navbox}}
{{Mutation Navbox}}