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| id=Pistol_EmptyTheClips | | id=Pistol_EmptyTheClips | ||
}} | }} | ||
{{name}} effectively allows the user to fire pistols twice as fast. With normal [[quickness]] and no other relevant skills, this means the user can fire a pistol twice in one turn, instead of only once. | |||
== Skill and Mutation Interactions == | |||
* [[Triple-jointed]] can potentially cause {{name}} to have no cooldown, allowing it to be used multiple times in succession. | |||
* [[Fastest Gun in the Rust]] also reduces the action cost of firing pistols. When combined with {{name}}, firing a pistol has a total action cost of only 250, allowing a pistol to be fired four times in one turn with normal [[quickness]]. | |||
* Quickness-increasing mutations, such as [[Heightened Quickness]] or [[Adrenal Control]], can increase the total [[action points]] available per turn, allowing one to fire pistols even faster. | |||
* [[Akimbo]] allows the user to fire multiple pistols simultaneously, enabling even more total shots per turn. | |||
== Ability Cooldown == | == Ability Cooldown == | ||
{{willpower cooldown table | 200 }} | {{willpower cooldown table | 200 }} | ||
{{Skills and Powers Navbox}} | {{Skills and Powers Navbox}} |