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(Add description & interactions) |
m (→Skill and Mutation Interactions: these skills stack multiplicatively) |
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== Skill and Mutation Interactions == | == Skill and Mutation Interactions == | ||
* [[Triple-jointed]] can potentially cause {{name}} to have no cooldown, allowing it to be used multiple times in succession. | * [[Triple-jointed]] can potentially cause {{name}} to have no cooldown, allowing it to be used multiple times in succession. | ||
* [[Fastest Gun in the Rust]] also reduces the action cost of firing pistols. When combined with {{name}}, firing a pistol has a total action cost of only | * [[Fastest Gun in the Rust]] also reduces the action cost of firing pistols. When combined with {{name}}, firing a pistol has a total action cost of only 375, allowing a pistol to be fired two to three times in one turn with normal [[quickness]]. | ||
* Quickness-increasing mutations, such as [[Heightened Quickness]] or [[Adrenal Control]], can increase the total [[action points]] available per turn, allowing one to fire pistols even faster. | * Quickness-increasing mutations, such as [[Heightened Quickness]] or [[Adrenal Control]], can increase the total [[action points]] available per turn, allowing one to fire pistols even faster. | ||
* [[Akimbo]] allows the user to fire multiple pistols simultaneously, enabling even more total shots per turn. | * [[Akimbo]] allows the user to fire multiple pistols simultaneously, enabling even more total shots per turn. |
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