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8 bytes added ,  08:56, 31 December 2021
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→‎Skill and Mutation Interactions: these skills stack multiplicatively
(Add description & interactions)
m (→‎Skill and Mutation Interactions: these skills stack multiplicatively)
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== Skill and Mutation Interactions ==
== Skill and Mutation Interactions ==
* [[Triple-jointed]] can potentially cause {{name}} to have no cooldown, allowing it to be used multiple times in succession.
* [[Triple-jointed]] can potentially cause {{name}} to have no cooldown, allowing it to be used multiple times in succession.
* [[Fastest Gun in the Rust]] also reduces the action cost of firing pistols. When combined with {{name}}, firing a pistol has a total action cost of only 250, allowing a pistol to be fired four times in one turn with normal [[quickness]].
* [[Fastest Gun in the Rust]] also reduces the action cost of firing pistols. When combined with {{name}}, firing a pistol has a total action cost of only 375, allowing a pistol to be fired two to three times in one turn with normal [[quickness]].
* Quickness-increasing mutations, such as [[Heightened Quickness]] or [[Adrenal Control]], can increase the total [[action points]] available per turn, allowing one to fire pistols even faster.
* Quickness-increasing mutations, such as [[Heightened Quickness]] or [[Adrenal Control]], can increase the total [[action points]] available per turn, allowing one to fire pistols even faster.
* [[Akimbo]] allows the user to fire multiple pistols simultaneously, enabling even more total shots per turn.
* [[Akimbo]] allows the user to fire multiple pistols simultaneously, enabling even more total shots per turn.
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