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(Removed redirect to Category:Energy Cells) Tag: Removed redirect |
Alephander (talk | contribs) (→Energy Cells: energy cells can be recharged) |
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For the category, see [[:Category:Energy Cells]] and [[:Category:Liquid Fueled Energy Cells]]. | {{hatnote|For the category, see [[:Category:Energy Cells]] and [[:Category:Liquid Fueled Energy Cells]].}} | ||
Energy cells are sources of [[power]], or charge. They have a maximum capacity based on the type of cell. The more maximum charge the cell can hold, the higher [[tier]] the item is. There are two types of energy cell. | Energy cells are sources of [[power]], or charge. They have a maximum capacity based on the type of cell. The more maximum charge the cell can hold, the higher [[tier]] the item is. There are two types of energy cell. | ||
== Energy Cells == | == Energy Cells == | ||
Regular energy cells store power inside them. These can be sapped by {{favilink|juice sap|plural}}. | Regular energy cells store power inside them. These can be sapped by {{favilink|juice sap|plural}}. A character with tinkering skills can [[Tinker_I#Recharge|recharge]] them, or modify them to [[High Capacity|increase their maximum charge]] or [[Radio-powered|passively recharge themselves above certain strata]]. The [[Syphon baton|syphon baton]] can also recharge cells when used to hit certain targets. | ||
By default, these cells will only display a vague measure of their current charge level. The true percentage can be seen if modded with [[Metered]] or the player is using a [[Scanning#Techscanning|techscanning]] device such as | By default, these cells will only display a vague measure of their current charge level. The true percentage can be seen if modded with [[Metered]] or the player is using a [[Scanning#Techscanning|techscanning]] device such as an {{favilink|optical technoscanner}}. | ||
{|class="wikitable" | {|class="wikitable" |
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