Explosions: Difference between revisions

195 bytes added ,  23:46, 21 August 2020
edit and split first paragraph
(edit and split first paragraph)
Line 1: Line 1:
{{As Of Patch|2.0.200.86}}
{{As Of Patch|2.0.200.86}}
Explosive damage is a damaging method that forces creatures and objects within the blast to be forcefully moved by a force, as well as being damaged by a fraction of that force. Each projectile deals Force/250 damage, with bonus damage added on depending on the weapon{{Code Reference|class=Physics|method=ApplyExplosion}}. This explosion can spread across zones, and can damage and kill off screen creatures.
'''Explosions''' are a type of damaging phenomenon caused by {{Favilink|high explosive grenade mk I|high explosive grenades}} among other weapons, as well as certain other things such as {{Favilink|space-time vortex|plural}}. Creatures and other things caught within an explosion are forcefully pushed in addition to being damaged proportional to the force of the explosion.
 
Each projectile deals Force/250 damage, with bonus damage added on depending on the weapon.{{Code Reference|class=Physics|method=ApplyExplosion}} This explosion can spread across zones and can damage and kill off-screen objects.


The initial force and damage will only apply to the epicenter; as the explosion travels, the force will decrease depending on the number of adjacent cells and the total weight of the object that was already hit. The explosion cannot spread to cells it has already hit in the same explosion. The cell calls this specific formula; that cell then spawns cells with weaker force that will call it again, repeating recursively until the force tapers out at 100 or lower:
The initial force and damage will only apply to the epicenter; as the explosion travels, the force will decrease depending on the number of adjacent cells and the total weight of the object that was already hit. The explosion cannot spread to cells it has already hit in the same explosion. The cell calls this specific formula; that cell then spawns cells with weaker force that will call it again, repeating recursively until the force tapers out at 100 or lower: