Explosions: Difference between revisions

353 bytes added ,  02:50, 23 October 2020
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{{As Of Patch|2.0.200.86}}
{{As Of Patch|2.0.201.24}}
{{Missing info|This page describes previous logic used for explosive effects. The explosion logic in game was changed in patch 2.0.201.25. Notably, the weight of the objects hit no longer seems to be taken into account in explosive force effects. There may also be other subtle changes to the logic described below. Additional investigation is needed}}
'''Explosions''' are a type of damaging phenomenon caused by {{Favilink|high explosive grenade mk I|high explosive grenades}} among other weapons, as well as certain other things such as {{Favilink|space-time vortex|plural}}. Creatures and other things caught within an explosion are forcefully pushed in addition to being damaged proportional to the force of the explosion. Explosions can cross zone boundaries and damage things outside the zone where they originated.
'''Explosions''' are a type of damaging phenomenon caused by {{Favilink|high explosive grenade mk I|high explosive grenades}} among other weapons, as well as certain other things such as {{Favilink|space-time vortex|plural}}. Creatures and other things caught within an explosion are forcefully pushed in addition to being damaged proportional to the force of the explosion. Explosions can cross zone boundaries and damage things outside the zone where they originated.