Explosions: Difference between revisions

223 bytes added ,  16:49, 17 November 2021
add gravity grenades
m (fix link)
(add gravity grenades)
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{{As Of Patch|2.0.201.24}}
{{As Of Patch|2.0.201.24}}
{{Missing info|This page describes previous logic used for explosive effects. The explosion logic in game was changed in patch 2.0.201.25. Notably, the weight of the objects hit no longer seems to be taken into account in explosive force effects. There may also be other subtle changes to the logic described below. Additional investigation is needed}}
{{Missing info|This page describes previous logic used for explosive effects. The explosion logic in game was significantly changed in patch 2.0.201.25. There may be changes to the logic described below. Additional investigation is needed}}
'''Explosions''' are a type of damaging phenomenon caused by {{Favilink|high explosive grenade mk I|high explosive grenades}} among other weapons, as well as certain other things such as {{Favilink id|Space-Time Vortex|plural}}. Creatures and other things caught within an explosion are forcefully pushed in addition to being damaged proportional to the force of the explosion. Explosions can cross zone boundaries and damage things outside the zone where they originated.
'''Explosions''' are a type of damaging phenomenon caused by {{Favilink|high explosive grenade mk I|high explosive grenades}} among other weapons, as well as certain other things such as {{Favilink id|Space-Time Vortex|plural}}. Creatures and other things caught within an explosion are forcefully pushed in addition to being damaged proportional to the force of the explosion. Explosions can cross zone boundaries and damage things outside the zone where they originated.


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==List of Explosive Weapons ==
==List of Explosive Weapons ==
{|class="wikitable"
{|class="wikitable"
!Weapon
! Weapon
!Initial Force
! Type
!Initial Explosive Damage
! Initial Force
! Initial Explosive Damage
|-
|-
| {{Favilink|boomrose arrow}}
| {{Favilink|boomrose arrow}}
| Explosive
| 1200
| 1200
| {{heart}}{{dice tooltip|4+1d6}}(+1d2 from collision)
| {{heart}}{{dice tooltip|4+1d6}}(+1d2 from collision)
|-
|-
| {{favilink|Missile Launcher}} from a {{favilink|rocket turret}}
| {{favilink|Missile Launcher}} from a {{favilink|rocket turret}}
| Explosive
| 5000
| 5000
| {{heart}}{{dice tooltip|20+4d8}} (+1d6 from collision)
| {{heart}}{{dice tooltip|20+4d8}} (+1d6 from collision)
|-
|-
| {{favilink|mortar tube}} from a {{favilink|traipsing mortar}}
| {{favilink|mortar tube}} from a {{favilink|traipsing mortar}}
| Explosive
| 2000
| 2000
| {{heart}}{{dice tooltip|8+2d6}} (+1d3 from collision)
| {{heart}}{{dice tooltip|8+2d6}} (+1d3 from collision)
|-
|-
| {{favilink|swarm rack}} from a {{favilink|chrome pyramid}}
| {{favilink|swarm rack}} from a {{favilink|chrome pyramid}}
| Explosive
| 2000
| 2000
| {{heart}}{{dice tooltip|8+6d6}} (+3d6 from collision)
| {{heart}}{{dice tooltip|8+6d6}} (+3d6 from collision)
|-
|-
| {{Favilink|sower's seed}}
| {{Favilink|sower's seed}}
| Explosive
| 2000
| 2000
| {{heart}}{{dice tooltip|8+2d6}}
| {{heart}}{{dice tooltip|8+2d6}}
|-
| {{Favilink|gravity grenade mk I}}
| Implosive
| 4000
| {{heart}}0
|-
| {{favilink|gravity grenade mk II}}
| Implosive
| 8000
| {{heart}}0
|-
| {{favilink|gravity grenade mk III}}
| Implosive
| 17500
| {{heart}}0
|-
|-
| {{Favilink|high explosive grenade mk I}}
| {{Favilink|high explosive grenade mk I}}
| Explosive
| 2000
| 2000
| {{heart}}{{dice tooltip|8+2d6}}
| {{heart}}{{dice tooltip|8+2d6}}
|-
|-
| {{favilink|high explosive grenade mk II}}
| {{favilink|high explosive grenade mk II}}
| Explosive
| 7000
| 7000
| {{heart}}{{dice tooltip|28+5d6}}
| {{heart}}{{dice tooltip|28+5d6}}
|-
|-
| {{favilink|high explosive grenade mk III}}
| {{favilink|high explosive grenade mk III}}
| Explosive
| 15000
| 15000
| {{heart}}{{dice tooltip|60+6d6}}
| {{heart}}{{dice tooltip|60+6d6}}
|-
|-
| {{favilink|hand-e-nuke}}
| {{favilink|hand-e-nuke}}
| Explosive
| 10000000
| 10000000
| {{heart}}{{dice tooltip|40000+2d6}}
| {{heart}}{{dice tooltip|40000+2d6}}