Fear Aura: Difference between revisions

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Creatures with this mutation have a 25% chance each turn to emit an aura of fear. After the aura is emitted, this mutation goes on cooldown for {{dice tooltip|20+1d6}} turns. The aura has a strength of {{dice tooltip|1d8+4}} and is rolled against the target's [[mental armor]]. If the roll succeeds, the target becomes [[terrified]] for {{dice tooltip|1d3}} turns.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=FearAura}}
Creatures with this mutation have a 25% chance each turn to emit an aura of fear. After the aura is emitted, this mutation goes on cooldown for {{dice tooltip|20+1d6}} turns. The aura has a strength of {{dice tooltip|1d8+4}} and is rolled against the target's [[mental armor]]. If the roll succeeds, the target becomes [[terrified]] for {{dice tooltip|1d3}} turns.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=FearAura}}
== Similar Effects ==
* {{favilink|feral lah}} have a fear aura that, despite not being a mutation itself, functions identically to this mutation. The only difference is that the lah aura has a 100% chance of activating instead of a 25% chance.{{Code Reference|class=FeralLah}}


{{references|2.0.202.97}}
{{references|2.0.202.97}}
{{Mutation Navbox}}
{{Mutation Navbox}}