Flaming Ray: Difference between revisions

141 bytes added ,  16:28, 4 October 2020
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| image = none
| image = none
| type = Physical
| type = Physical
| cost = 5
| cost = 4
| slots = Hands, Feet, Face
| slots = Hands, Feet, Face
| canequipslots = yes
| canequipslots = yes
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| id = FlamingHands
| id = FlamingHands
| code = bh
| code = bh
| desc = You emit a ray of flame from your (variant).
| desc = You emit a ray of flame from your (hands, feet, face).


Emits a 9-square ray of flame in the direction of your choice.\nDamage: &C(level based)&y\nCooldown: 10 rounds
Emits a 9-square ray of flame in the direction of your choice.\nDamage: &C(Level)d4+1&y\nCooldown: 10 rounds
Melee attacks heat opponents by &C(level based)&y degrees
Melee attacks heat opponents by &C(Level*2)d8&y degrees
| realitydistort = no
| realitydistort = no
}}
}}
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Hitting a creature with a flaming ray deals [[Damage Type#Heat|Heat damage]] and forces a [[Temperature]] change dependent on the mutation level. Creatures with Flaming Ray will also increase their targets temperature when making melee attacks; the attack does not need to penetrate and does not need to be made by the limb ghostly flames are located on for the temperature change to occur.
Hitting a creature with a flaming ray deals [[Damage Type#Heat|Heat damage]] and forces a [[Temperature]] change dependent on the mutation level. Creatures with Flaming Ray will also increase their targets temperature when making melee attacks; the attack does not need to penetrate and does not need to be made by the limb ghostly flames are located on for the temperature change to occur.


Flaming Ray allows creatures to wear equipment in it's designated limb's slot and will continue to function even if that limb is covered. Losing the limb the ghostly flames are located on will result in losing the mutation's abilities until the limb is restored.
Flaming Ray allows creatures to wear equipment in its designated limb's slot and will continue to function even if that limb is covered. Losing the limb the ghostly flames are located on will result in losing the mutation's abilities until the limb is restored.


If a creature somehow has multiple Flaming Rays, the damage increase is only +1 for each additional iteration.
If a creature somehow has multiple Flaming Rays, the damage increase is only +1 for each additional iteration.
Every melee attack also increases the target's temperature by a level based amount: this attack can be from using any physical weapon.


== Advancement Table ==
== Advancement Table ==