Flurry: Difference between revisions
(Created page with "{{Skill | class=Dual Wield | req=17 Agility | cost=0 | cd=60 | desc=Activated; cooldown 60. You make an attack with every hand, including extra hands granted by mutation or te...") |
Kernelmethod (talk | contribs) m (Move flurry over to the multiweapon fighting tree) |
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{{As Of Patch|2.0.206.26}} | |||
{{Skill | {{Skill | ||
| class= | | class=Multiweapon Fighting | ||
| req=17 Agility | | req=17 Agility, 17 Strength | ||
| cost=0 | | cost=0 | ||
| cd=60 | | cd=60 | ||
| desc=Activated; cooldown 60. You make an attack with every hand, including extra hands granted by mutation or technology. | | desc=Activated; cooldown 60. You make an attack with every hand, including extra hands granted by mutation or technology. | ||
| id= | | id=Multiweapon_Flurry | ||
}} | }} | ||
== Ability Cooldown == | |||
{{willpower cooldown table | 60 }} | |||
{{Factions that teach the skill}} | |||
{{ | |||
{{Creatures with the skill}} | |||
{{Skills and Powers Navbox}} |
Latest revision as of 06:08, 16 November 2023
Flurry
Skill Tree
|
|
---|---|
Cost
|
0 sp |
Requirements
|
17 Agility, 17 Strength |
Base Cooldown
|
60 |
ID
|
Multiweapon_Flurry |
Activated; cooldown 60. You make an attack with every hand, including extra hands granted by mutation or technology. |
Ability Cooldown
Flurry's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 81 | 15 | 63 | 21 | 45 | 27 | 27 |
10 | 78 | 16 | 60 | 22 | 42 | 28 | 24 |
11 | 75 | 17 | 57 | 23 | 39 | 29 | 21 |
12 | 72 | 18 | 54 | 24 | 36 | 30 | 18 |
13 | 69 | 19 | 51 | 25 | 33 | 31 | 15 |
14 | 66 | 20 | 48 | 26 | 30 | 32 | 12 |
Factions That Teach Flurry
Flurry is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.
Creatures That Have Flurry
No creatures have this by default.