Food processor: Difference between revisions

171 bytes added ,  07:04, 18 March 2022
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(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
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{{Incomplete Content}}
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The {{name}} object is defined in the game files but does not currently appear in game. It is an object that requires power from a power line or similar source, and which automatically [[butchery|butchers]] or preserves the objects placed into it while powered for the cost of 500 charge per item processed.{{Code Reference|class=FoodProcessor}} It is possible to obtain a {{name}} by drawing it with {{favilink|nanocrayons|{{Qud shader|text=nanocrayons|colors=R-W-G-B-M-C-Y-R-W-G-B|type=sequence}}}}.
The {{name}} is an object that requires power from a power line or similar source, and which automatically [[butchery|butchers]] or preserves the objects placed into it while powered for the cost of 500 charge per item processed.{{Code Reference|class=FoodProcessor}} It is possible to obtain a {{name}} by drawing it with {{favilink|nanocrayons|{{Qud shader|text=nanocrayons|colors=R-W-G-B-M-C-Y-R-W-G-B|type=sequence}}}}.
 
=== Animated ===
{{name|plural}} can be animated via {{favilink|spray-a-brain}} or {{favilink|nano-neuro animator}}. Animated {{name|plural}} have [[Meal Preparation]], [[Butchery]], [[Flurry]], [[Offhand Strikes]], and [[Short Blade Expertise]].  


{{references|2.0.201.114}}
{{references|2.0.201.114}}


{{Machinery Navbox}}
{{Machinery Navbox}}
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