Food processor: Difference between revisions

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211 bytes added ,  06:19, 19 February 2022
Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2
m (navbox)
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
Line 3: Line 3:
| title = {{Qud text|food processor}}
| title = {{Qud text|food processor}}
| image = food processor.png
| image = food processor.png
| gif = food processor animated.gif
| hp = 100
| hp = 100
| av = 12
| av = 4
| dv = -10
| dv = -10
| ma = 0
| ma = 0
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| complexity = 4
| complexity = 4
| tier = 4
| tier = 4
| colorstr = &Y
| colorstr = &g
| tilecolors = YW
| tilecolors = Yg
| renderstr = 
| renderstr = 
| extra = {{Extra info|weight = 100 | empsensitive = yes | metal = yes | solid = no | flyover = no | animatable = yes | capacitorcharge = 0 | capacitormax = 1000 | capacitorrate = 200 | chargeconsumeelectrical = 1000}}
| extra = {{Extra info|weight = 100 | empsensitive = yes | metal = yes | solid = no | flyover = no | animatable = yes | capacitorcharge = 0 | capacitormax = 1000 | capacitorrate = 200 | chargeconsumeelectrical = 1000 | chargeconsumehydraulic = 1000}}
| inheritingfrom = Furniture
| inheritingfrom = HighTechInstallation
| dynamictable = {{Dynamic object|AnimatableFurniture|Food Processor}}
| unidentifiedname = bizarre contraption
| unidentifiedname = bizarre contraption
| unidentifiedaltname = bizarre contraption
| unidentifiedaltname = bizarre contraption
Line 25: Line 27:
| capacitorrate = 200
| capacitorrate = 200
| chargeconsumeelectrical = 1000
| chargeconsumeelectrical = 1000
| desc = This metal box is equipped to deploy a bewildering array of mechanisms in butchering meat and preserving foodstuffs.
| chargeconsumehydraulic = 1000
| acid = 75
| electric = 25
| cold = 75
| heat = 75
| desc = Wired metal squares a cabinet of drawers and burners for toasting, pickling, and freeze-drying.
| categories = Machinery
| categories = Machinery
| gameversion = 2.0.202.104
| gameversion = 2.0.203.20
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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