Force Bubble: Difference between revisions

3 bytes removed ,  23:47, 19 June 2021
Clarify that force bubble can push walls (https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/4250/force-bubble-can-push-walls)
m (formatting fix)
(Clarify that force bubble can push walls (https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/4250/force-bubble-can-push-walls))
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The forcefields created by Force Bubble are solid obstacles with 100 [[Hitpoints|HP]], {{AV}}100 [[AV]], and {{DV}}-10 [[DV]]. While this means they are not indestructible, they are incredibly difficult to penetrate with conventional weaponry. Other creatures are unable to pass through the forcefields, unless they are [[phased]] or have an implanted {{favilink|force modulator}}. Additionally, enemies are unable to fire missile weapons and ranged mutations through the forcefields, while the player is able to.
The forcefields created by Force Bubble are solid obstacles with 100 [[Hitpoints|HP]], {{AV}}100 [[AV]], and {{DV}}-10 [[DV]]. While this means they are not indestructible, they are incredibly difficult to penetrate with conventional weaponry. Other creatures are unable to pass through the forcefields, unless they are [[phased]] or have an implanted {{favilink|force modulator}}. Additionally, enemies are unable to fire missile weapons and ranged mutations through the forcefields, while the player is able to.


If the player moves one of their forcefields into the same tile as a creature, that creature will be pushed in the direction of the player's motion. Creatures who are standing immediately adjacent to the player when Force Bubble is used will also be pushed away. This effect does not apply to non-creature objects, such as walls or items on the ground.
If the player moves one of their forcefields into the same tile as a creature, that creature will be pushed in the direction of the player's motion. Creatures who are standing immediately adjacent to the player when Force Bubble is used will also be pushed away. This effect does not apply to non-creature objects, items on the ground or most walls.


The forcefields will persist for a mutation level based number of rounds before disappearing. If the forcefields are affected by [[normality]] or are crossed by a creature wearing an {{favilink|ontological anchor}}, they will instantly collapse and disappear, releasing an electrical discharge into a random adjacent tile that deals {{Heart}}{{dice tooltip|1d6}} damage.{{Code Reference|class=Forcefield}}
The forcefields will persist for a mutation level based number of rounds before disappearing. If the forcefields are affected by [[normality]] or are crossed by a creature wearing an {{favilink|ontological anchor}}, they will instantly collapse and disappear, releasing an electrical discharge into a random adjacent tile that deals {{Heart}}{{dice tooltip|1d6}} damage.{{Code Reference|class=Forcefield}}
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