Force barrier: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(4 intermediate revisions by 2 users not shown)
Line 7: Line 7:
| av = 100
| av = 100
| dv = -10
| dv = -10
| ma = 0
| id = ForceBarrier
| id = ForceBarrier
| tier = 6
| tier = 6
Line 21: Line 20:
| heat = 100
| heat = 100
| desc = Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted.
| desc = Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted.
| categories = Walls
| categories = Force Fields
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Line 31: Line 30:
A set of {{name|plural}} prevent the player from accessing the main atrium of {{favilink|grit gate}} until they have completed the [[More Than a Willing Spirit]] quest, after which point the player will be able to walk through them.
A set of {{name|plural}} prevent the player from accessing the main atrium of {{favilink|grit gate}} until they have completed the [[More Than a Willing Spirit]] quest, after which point the player will be able to walk through them.


[[Category:Walls]]
{{Walls Navbox|category=force}}
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