Force barrier: Difference between revisions

36 bytes added ,  18:45, 13 February 2021
Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
Line 11: Line 11:
| tier = 6
| tier = 6
| colorstr = &R^k
| colorstr = &R^k
| tilecolors = R
| renderstr = ░
| renderstr = ░
| extra = {{Extra info|flyover = no}}
| extra = {{Extra info|flyover = no | animatable = yes}}
| inheritingfrom = BaseForcefield
| inheritingfrom = BaseForcefield
| dynamictable = {{Dynamic object|AnimatableFurniture|ForceBarrier}}
| dynamictable = {{Dynamic object|AnimatableFurniture|ForceBarrier}}
Line 19: Line 20:
| desc = Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted.
| desc = Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted.
| categories = Walls
| categories = Walls
| gameversion = 2.0.201.53
| gameversion = 2.0.201.69
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Anonymous user