Force barrier: Difference between revisions
Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2
imported>Trashmonks |
imported>Trashmonks |
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| tier = 6 | | tier = 6 | ||
| colorstr = &R^k | | colorstr = &R^k | ||
| tilecolors = R | |||
| renderstr = ░ | | renderstr = ░ | ||
| extra = {{Extra info|flyover = no}} | | extra = {{Extra info|flyover = no | animatable = yes}} | ||
| inheritingfrom = BaseForcefield | | inheritingfrom = BaseForcefield | ||
| dynamictable = {{Dynamic object|AnimatableFurniture|ForceBarrier}} | | dynamictable = {{Dynamic object|AnimatableFurniture|ForceBarrier}} | ||
Line 19: | Line 20: | ||
| desc = Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted. | | desc = Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted. | ||
| categories = Walls | | categories = Walls | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.69 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |