Force bracelet: Difference between revisions

4 bytes added ,  16:16, 26 April 2022
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(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
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{{Qud quote|&yA &Bforce bubble &ypops into being around you!|noindent=true}}
{{Qud quote|&yA &Bforce bubble &ypops into being around you!|noindent=true}}


The generated force bubble moves in tandem with the wearer. Similarly to the [[Force Bubble]] [[mutations|mutation]], the wearer can fire missile weapons or other projectiles (such as [[Light Manipulation|Lase]] beams) outward through their own force bubble. The bubble disappears when the creature or player wearing the {{name}} chooses to deactivate the bracelet or the [[:Category:Energy Cells|energy cell]] powering the bracelet runs out of charge. The bubble can also be damaged by direct attacks or other forms of damage, such as [[gases]]. This can cause one or more segments of the generated force bubble to be destroyed. Deactivating and re-activating the {{name}} will restore the entire forcefield to full strength.
The generated force bubble moves in tandem with the wearer. Similarly to the {{favilink|Force Bubble}} mutation, the wearer can fire missile weapons or other projectiles (such as {{favilink|Light Manipulation|Lase}} beams) outward through their own force bubble. The bubble disappears when the creature or player wearing the {{name}} chooses to deactivate the bracelet or the energy cell powering the bracelet runs out of charge. The bubble can also be damaged by direct attacks or other forms of damage, such as [[gases]]. This can cause one or more segments of the generated force bubble to be destroyed. Deactivating and re-activating the {{name}} will restore the entire forcefield to full strength.


When the {{name}} is deactivated or loses power, the game displays the following message:
When the {{name}} is deactivated or loses power, the game displays the following message:
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* Found in [[zone tier|mid-tier zones]] or occasionally equipped by mid-tier creatures
* Found in [[zone tier|mid-tier zones]] or occasionally equipped by mid-tier creatures
* Obtained as a guaranteed part of the starting equipment for [[True Kin]] [[Consul|consuls]].
* Obtained as a guaranteed part of the starting equipment for [[True Kin]] [[Consul|consuls]].
* Traded in exchange for [[Kindrish]] at [[Bey Lah]].
* Traded in exchange for {{favilink|Kindrish}} at {{favilink|Bey Lah}}.


== Tips ==
== Tips ==
{{opinion}}
{{opinion}}
* If you have a {{favilink|biodynamic power plant}} or [[Electrical Generation]], modding a {{name}} to be [[jacked]] can be an effective way to keep it permanently powered.
* If you have a {{favilink|biodynamic power plant}} or {{favilink|Electrical Generation}}, modding a {{name}} to be [[jacked]] can be an effective way to keep it permanently powered.
* When combined with a recoiler, can be a fantastic escape mechanism, even if you only have enough cell energy to power the forcefield for a turn or two.
* When combined with a recoiler, can be a fantastic escape mechanism, even if you only have enough cell energy to power the forcefield for a turn or two.


{{Arm Equipment Navbox}}
{{Arm Equipment Navbox}}
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