Force bracelet: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
m (style edits)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| tilecolors = Cc
| tilecolors = Cc
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = BaseBracelet
| inheritingfrom = BaseUtilityBracelet
| dynamictable = {{Dynamic object|Items|Force Bracelet}}
| dynamictable = {{Dynamic object|Items|Force Bracelet}}
| unidentifiedimage = force bracelet unidentified.png
| unidentifiedimage = force bracelet unidentified.png
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| desc = A wrist-mounted force-field emitter.
| desc = A wrist-mounted force-field emitter.
| categories = Bracelets
| categories = Bracelets
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
[[File:Consul with Activated Force Bracelet.png|left|frame|A [[True Kin]] Consul wearing an activated force bracelet.]]
[[File:Consul with Activated Force Bracelet.png|left|frame|A [[True Kin]] Consul wearing an activated force bracelet.]]
A {{Name}} is a wrist-worn [[artifact]] which, when worn, powered, and activated, creates a 3x3 ring of {{Favilink|Forcefield}} around the creature wearing the {{name}}. While activated, the {{name}} drains 500 charge per turn from the energy cell installed in it, which will quickly drain most [[:Category:Energy Cells|energy cells]].
A {{Name}} is a wrist-worn [[artifact]] which, when worn, powered, and activated, creates a 3x3 ring of {{Favilink|Forcefield}} around the creature wearing the {{name}}.{{Code Reference|class=ForceEmitter}} While activated, the {{name}} drains 500 charge per turn from the energy cell installed in it, which will quickly drain most [[:Category:Energy Cells|energy cells]].


Upon activation, the game displays the following message:
Upon activation, the game displays the following message:
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Creatures and objects that can be pushed will be pushed unless there is no more room to push them, typically when they become pinned against a more solid wall, in which case the creature or object will enter the same tile as the forcefield. Creatures in this scenario are capable of attacking the wearer at melee range.
Creatures and objects that can be pushed will be pushed unless there is no more room to push them, typically when they become pinned against a more solid wall, in which case the creature or object will enter the same tile as the forcefield. Creatures in this scenario are capable of attacking the wearer at melee range.
== Overloading ==
When [[overloaded]], {{name|plural}} gain increased pushing ability: the maximum weight they can push increases from 7500lbs to 8500lbs, and their maximum pushing difference increases from 4 tiles to 6 tiles. Overloading also provides a +2 bonus to initially overpower [[normality]], although the generated force field will be eroded as usual after activation.


==Obtaining==
==Obtaining==
19,173

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