Force modulator: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Tag: Manual revert
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(6 intermediate revisions by 2 users not shown)
Line 12: Line 12:
| tilecolors = Cr
| tilecolors = Cr
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_1point
| inheritingfrom = BaseCyberneticsEquipment_1point
| unidentifiedinfo = {{Unidentified info | tile = force modulator unidentified.png | name = weird artifact | altname = device }}
| dynamictable = {{Dynamic object|Items|ForceModulator}}
| unidentifiedimage = force modulator unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = The emitted frequencies of your tiniest bits are synchronized with the standardized band for force emission.
| desc = The emitted frequencies of your tiniest bits are synchronized with the standardized band for force emission.


Line 22: Line 25:
Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{No Description}}
Allows walking through {{favilink|forcefield|plural}}, {{favilink|force barrier|plural}}, and {{favilink|stasis field|plural}}.  The latter will also not immobilize the implantee if generated on top of them.
{{stub}}
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}


[[Category:Cybernetics]]
[[Category:Cybernetics]]
19,173

edits