Force projector: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.202.104 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(11 intermediate revisions by 2 users not shown)
Line 7: Line 7:
| av = 40
| av = 40
| dv = -10
| dv = -10
| ma = 0
| weight = 15000
| weight = 15000
| featureweightinfo = no
| featureweightinfo = no
| chargeused = 91
| chargefunction = Basic Operation [1], Per-Tile Projection [90]
| id = Force Projector
| id = Force Projector
| complexity = 4
| complexity = 4
Line 16: Line 17:
| tilecolors = yr
| tilecolors = yr
| renderstr = ∩
| renderstr = ∩
| extra = {{Extra info|weight = 15000 | empsensitive = yes | metal = yes | flyover = no | isoccluding = yes | capacitorcharge = 0-2000 | capacitormax = 2000 | capacitorrate = 100 | chargeconsumeelectrical = 10000}}
| extra = {{Extra info|weight = 15000 | empsensitive = yes | metal = yes | flyover = no | isoccluding = yes | capacitorcharge = 0-2000 | capacitormax = 2000 | capacitorrate = 100 | chargeconsumeelectrical = 10000 | chargeconsumehydraulic = 1000}}
| inheritingfrom = SolidHighTechInstallation
| inheritingfrom = SolidHighTechInstallation
| unidentifiedname = bizarre contraption
| unidentifiedname = bizarre contraption
Line 24: Line 25:
| capacitorrate = 100
| capacitorrate = 100
| chargeconsumeelectrical = 10000
| chargeconsumeelectrical = 10000
| chargeconsumehydraulic = 1000
| acid = 75
| acid = 75
| electric = 25
| electric = 25
Line 30: Line 32:
| desc = Inside the glass and steel chassis, a sea of force fluid churns in turbulence. It's then pulverized into solid matter by the dynamo and projected into space as a field.
| desc = Inside the glass and steel chassis, a sea of force fluid churns in turbulence. It's then pulverized into solid matter by the dynamo and projected into space as a field.
| categories = Machinery
| categories = Machinery
| gameversion = 2.0.202.104
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
A {{name}} is a mechanism that projects a {{favilink|force barrier}} in straight line until it hits a solid barrier such as a wall. The barrier is impassable to all creatures by default, but specific creatures can be granted access to pass harmlessly through the barrier.{{Code Reference|class=ForceProjector}} A {{name}} acts as a barrier to the entryway of {{favilink|Grit Gate}} until the player completes the [[More Than a Willing Spirit]] quest, at which point the player is granted access to walk through the force projection barrier and enter Grit Gate.


[[Category:Furniture]]
{{name|pluralcaps}} consume 1 base charge while operational, plus 90 charge per tile that their forcefield projects into, up to a maximum of 9 tiles.
 
{{References|2.0.202.104}}
 
{{Machinery Navbox}}
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