Forcefield: Difference between revisions

7 bytes added ,  18:40, 14 June 2022
Updated by egocarib with game version 2.0.203.45 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.203.45 using QBE v1.0rc2)
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| heat = 100
| heat = 100
| desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through.
| desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through.
| categories = Walls
| categories = Force Fields
| gameversion = 2.0.203.20
| gameversion = 2.0.203.45
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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