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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Character | {{Character | ||
| title = {{Qud text|forcefield}} | | title = {{Qud text|forcefield}} | ||
Line 8: | Line 7: | ||
| av = 100 | | av = 100 | ||
| dv = -10 | | dv = -10 | ||
| id = Forcefield | | id = Forcefield | ||
| tier = 6 | | tier = 6 | ||
| colorstr = &C^k | | colorstr = &C^k | ||
| tilecolors = C | |||
| renderstr = ░ | | renderstr = ░ | ||
| extra = {{Extra info|flyover = no}} | | extra = {{Extra info|flyover = no | animatable = yes}} | ||
| inheritingfrom = BaseForcefield | | inheritingfrom = BaseForcefield | ||
| dynamictable = {{Dynamic object|AnimatableFurniture|Forcefield}} | | dynamictable = {{Dynamic object|AnimatableFurniture|Forcefield}} | ||
| acid = 100 | |||
| electric = 50 | | electric = 50 | ||
| cold = | | cold = 100 | ||
| heat = 100 | |||
| desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through. | | desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through. | ||
| categories = | | categories = Force Fields | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{ | {{stub}} | ||
[[File:Force wall in use.png|left|frame|A wall of {{name|plural}} separating an Esper from a group of snapjaws.]] | |||
A {{name}} is a type of wall which can be temporarily created by a variety of sources, including the [[Force Wall]] and [[Force Bubble]] [[mutations]], {{favilink|force bracelet|plural}}, and {{favilink|stopsvalinn}}. They are destroyed by [[normality]]. | |||
[[ | Creatures (and [[True Kin]] players) with a {{favilink|force modulator}} implant installed have the ability to walk through {{name|plural}}. | ||
Force fields (including mobile ones around enemies) count as walls for the purposes of destruction via {{favilink|Burrowing Claws}}, though actually penetrating the {{name}}'s AV requires a critical hit or [[vibro weapon]]. | |||
== See also == | |||
* {{favilink|force barrier}} | |||
{{Walls Navbox|category=force}} |