Forcefield: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(12 intermediate revisions by 5 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{Character
{{Character
| title = {{Qud text|forcefield}}
| title = {{Qud text|forcefield}}
Line 8: Line 7:
| av = 100
| av = 100
| dv = -10
| dv = -10
| ma = 0
| id = Forcefield
| id = Forcefield
| tier = 6
| tier = 6
| colorstr = &amp;C^k
| colorstr = &amp;C^k
| tilecolors = C
| renderstr = ░
| renderstr = ░
| extra = {{Extra info|flyover = no}}
| extra = {{Extra info|flyover = no | animatable = yes}}
| inheritingfrom = BaseForcefield
| inheritingfrom = BaseForcefield
| dynamictable = {{Dynamic object|AnimatableFurniture|Forcefield}}
| dynamictable = {{Dynamic object|AnimatableFurniture|Forcefield}}
| acid = 100
| electric = 50
| electric = 50
| cold = 50
| cold = 100
| heat = 100
| desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through.
| desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through.
| categories = Walls
| categories = Force Fields
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
{{stub}}
[[File:Force wall in use.png|left|frame|A wall of {{name|plural}} separating an Esper from a group of snapjaws.]]
A {{name}} is a type of wall which can be temporarily created by a variety of sources, including the [[Force Wall]] and [[Force Bubble]] [[mutations]], {{favilink|force bracelet|plural}}, and {{favilink|stopsvalinn}}. They are destroyed by [[normality]].


[[Category:Walls]]
Creatures (and [[True Kin]] players) with a {{favilink|force modulator}} implant installed have the ability to walk through {{name|plural}}.
 
Force fields (including mobile ones around enemies) count as walls for the purposes of destruction via {{favilink|Burrowing Claws}}, though actually penetrating the {{name}}'s AV requires a critical hit or [[vibro weapon]].
 
 
== See also ==
* {{favilink|force barrier}}
 
{{Walls Navbox|category=force}}
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