8,290
edits
(add empsensitive and chargeused) |
m (additional infobox properties) |
||
Line 1: | Line 1: | ||
{{Mod | {{Mod | ||
|title | | title = {{qud text|&Cfreezing|notxml}} | ||
|type | | type = Melee Weapon | ||
|id | | id = ModFreezing | ||
|rarity | | rarity = U | ||
|tinkerable =yes | | tinkerable = yes | ||
|canautotinker=no | | canautotinker = no | ||
|tinkertier =2 | | tinkertier = 2 | ||
|powerloadsensitive = yes | | difficulty = 1 | ||
|empsensitive = yes | | complexity = 1 | ||
| | | chargeused = 10 | ||
|value | | powerloadsensitive = yes | ||
|desc | | empsensitive = yes | ||
| | | realitydistortion = no | ||
| value = 1.2 | |||
| desc = &CFreezing: When powered, this weapon deals ((Tier * 0.8) - (Tier * 1.2)) cold damage on hit. | |||
| gameversion = 2.0.201.114 | |||
}} | }} | ||
{{name|caps}} is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also decrease by (Tier)d4. Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit.{{Code Reference|class=ModFreezing}} | {{name|caps}} is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also decrease by (Tier)d4. Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit.{{Code Reference|class=ModFreezing}} |