Freezing: Difference between revisions

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186 bytes added ,  15:45, 9 October 2021
m
additional infobox properties
(add empsensitive and chargeused)
m (additional infobox properties)
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{{Mod
{{Mod
|title     ={{qud text|&Cfreezing|notxml}}
| title             = {{qud text|&Cfreezing|notxml}}
|type       =Melee Weapon
| type               = Melee Weapon
|id         =ModFreezing
| id                 = ModFreezing
|rarity     =U
| rarity             = U
|tinkerable =yes
| tinkerable         = yes
|canautotinker=no
| canautotinker     = no
|tinkertier =2
| tinkertier         = 2
|powerloadsensitive = yes
| difficulty        = 1
|empsensitive = yes
| complexity        = 1
|chargeused = 10
| chargeused        = 10
|value     =1.2
| powerloadsensitive = yes
|desc       =&CFreezing: When powered, this weapon deals ((Tier * 0.8) - (Tier * 1.2)) cold damage on hit.
| empsensitive       = yes
|difficulty =1
| realitydistortion  = no
|complexity =1
| value             = 1.2
| desc               = &CFreezing: When powered, this weapon deals ((Tier * 0.8) - (Tier * 1.2)) cold damage on hit.
| gameversion        = 2.0.201.114
}}
}}
{{name|caps}} is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also decrease by (Tier)d4. Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit.{{Code Reference|class=ModFreezing}}
{{name|caps}} is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also decrease by (Tier)d4. Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit.{{Code Reference|class=ModFreezing}}

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