Freezing Ray: Difference between revisions

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'''Freezing Ray''' is a physical mutation that grants the {{Favilink|icy vapor}} natural body equipment on the limb of your choosing, allowing you to emit a freezing ray from that limb. On character creation, the player can {{Qud text|&WC&yustomize}} to select between the Hands, Feet, and Face, designating which limb the {{Favilink|icy vapor}} will be located on.  
'''Freezing Ray''' is a physical mutation that grants the {{Favilink|icy vapor}} natural body equipment on the limb of your choosing, allowing you to emit a freezing ray from that limb. On character creation, the player can {{Qud text|&WC&yustomize}} to select between the Hands, Feet, and Face, designating which limb the icy vapor will be located on.  


Hitting a creature with a freezing ray deals [[Damage Type#Cold|Cold damage]] and forces a [[Temperature]] change dependent on the mutation level. Creatures with Freezing Ray will also decrease their targets temperature when making melee attacks; the attack does not need to penetrate and does not need to be made by the limb Freezing Ray is located on for the temperature change to occur.  
Hitting a creature with a freezing ray deals [[Damage Type#Cold|Cold damage]] and forces a [[Temperature]] change dependent on the mutation level. Creatures with Freezing Ray will also decrease their targets temperature when making melee attacks; the attack can be made by any limb (even those wielding weapons) and does not need to penetrate for this temperature change to occur.


Freezing Ray allows creatures to wear equipment in it's designated limb's slot and will continue to function even if that limb is covered. Losing the limb Freezing Ray is located on will result in losing the mutation's abilities until the limb is restored.  
Freezing Ray allows creatures to wear equipment in it's designated limb's slot and will continue to function even if that limb is covered. Losing the limb the icy vapor is located on will result in losing the mutation's abilities until the limb is restored.
 
If Freezing Ray is present on the same limb as other natural equipment, such as a [[Beak]], that equipment will be {{qud text|&Yi&Ccy}}. This will not be the case if the natural equipment occupies the limb's slot, such as in the case of the {{favilink|hooks}} granted by [[Hooks for Feet]].


If a creature somehow has multiple Freezing Rays, the damage increase is only +1 for each additional iteration.<ref>XRL.World.Parts.Mutation.FreezingHands.cs</ref>
If a creature somehow has multiple Freezing Rays, the damage increase is only +1 for each additional iteration.<ref>XRL.World.Parts.Mutation.FreezingHands.cs</ref>