Freezing Ray: Difference between revisions

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{{As Of Patch|2.0.201.44}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 5
| cost = 5
| slots = Hands
| slots = Hands, Feet, Face
| exclusions = Flaming Hands, Burrowing Claws
| canequipslots = yes
| id = FreezingHands
| exclusions = Flaming Ray
| code = bi
| variants = Hands, Feet, Face
| desc = You emit a ray of frost from your hands.
| id = FreezingRay
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You emit a ray of frost from your (variant).


Emits a 9-square ray of frost in the direction of your choice.\nDamage: 1d3+1\nCooldown: 20 rounds\nMelee attacks cool opponents by -1d4 degrees
Emits a 9-square ray of frost in the direction of your choice.\nDamage: &C(level based)&y\nCooldown: 20 rounds\nMelee attacks cool opponents by -&C(level based)&y degrees\nYour [[Temperature|brittle temperature]] is set to -&C(level based)&y degrees
| realitydistort =no
| realitydistort =no
}}
}}
Hitting a creature with a '''freezing hands''' ray forces a [[temperature]] change of -120 - 7 *(Mutation Level). If they hit a target with a melee weapon instead, they will additionally change the target's temperature by {{dice tooltip|-3d20}}{{T}}. This attack does not need to penetrate.
'''Freezing Ray''' is a physical mutation that grants the {{Favilink|icy vapor}} natural body equipment on the limb of your choosing, allowing you to emit a freezing ray from that limb. On character creation, the player can {{Qud text|&WC&yustomize}} to select between the Hands, Feet, and Face, designating which limb the icy vapor will be located on.  


If a creature somehow has multiple '''Freezing Hands''', the damage increase is only +1 for each additional '''Freezing Hands'''.<ref>XRL.World.Parts.Mutation.FreezingHands.cs</ref>
Hitting a creature with a freezing ray deals [[Damage Type#Cold|Cold damage]] and forces a [[Temperature]] change dependent on the mutation level. Creatures with Freezing Ray will also decrease their targets temperature when making melee attacks; the attack can be made by any limb (even those wielding weapons) and does not need to penetrate for this temperature change to occur.


Having this mutation sets your [[Temperature|brittle temperature]] to a value dependent on the level of the mutation.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=FreezingRay|name="Freezing Ray"}} Note that it is set to this value rather than being reduced by it, regardless of other factors.
Freezing Ray allows creatures to wear equipment in its designated limb's slot and will continue to function even if that limb is covered. Losing the limb the icy vapor is located on will result in losing the mutation's abilities until the limb is restored.
If Freezing Ray is present on the same limb as other natural equipment, such as a {{favilink|Beak}}, that equipment will be {{qud text|&Yi&Ccy}}. This will not be the case if the natural equipment occupies the limb's slot, such as in the case of the {{favilink|hooks}} granted by {{favilink|Hooks for Feet}}.
For each additional limb similar to the one that hosts the {{name}} (pair of limbs in case of hands), ray damage increases by 1:<ref name="Freezing Ray"/> for instance, having {{name}} level 4 on hands, {{favilink|Multiple Arms}}, and {{favilink|helping hands}} equipped will result in {{dice tooltip|4d3+3}} damage.
== Formulas ==
The following formulas are used to determine damage, temperature change, and melee temperature change based on mutation level.
{| class="wikitable"
! Damage
| {{simple formula | (Level)d3 + 1 }}
|-
! Temperature Change
| {{simple formula | -120° - (7° * Level) }}
|-
! Melee Temperature Change
| {{simple formula | -(Level)d4° }}
|-
! Brittle Temperature
| {{simple formula | -600° + (-300° * Level) }}
|}
== Advancement Table ==
== Advancement Table ==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation<br>Level
!Damage
!Damage
!Temperature Change
!Temperature<br>Change
!Melee Temperature<br>Change
!Brittle<br>Temperature
|-
|-
|1
|1
|1d3+1
|{{Heart}}{{dice tooltip|1d3+1}}
| -127
| -127'''°'''
| {{dice tooltip|-1d4}}'''°'''
|  -900'''°'''
|-
|-
|2
|2
|2d3+1
|{{Heart}}{{dice tooltip|2d3+1}}
| -134
| -134'''°'''
| {{dice tooltip|-2d4}}'''°'''
|  -1200'''°'''
|-
|-
|3
|3
|3d3+1
|{{Heart}}{{dice tooltip|3d3+1}}
| -141
| -141'''°'''
| {{dice tooltip|-3d4}}'''°'''
|  -1500'''°'''
|-
|-
|4
|4
|4d3+1
|{{Heart}}{{dice tooltip|4d3+1}}
| -148
| -148'''°'''
| {{dice tooltip|-4d4}}'''°'''
|  -1800'''°'''
|-
|-
|5
|5
|5d3+1
|{{Heart}}{{dice tooltip|5d3+1}}
| -155
| -155'''°'''
| {{dice tooltip|-5d4}}'''°'''
|  -2100'''°'''
|-
|-
|6
|6
|6d3+1
|{{Heart}}{{dice tooltip|6d3+1}}
| -162
| -162'''°'''
| {{dice tooltip|-6d4}}'''°'''
|  -2400'''°'''
|-
|-
|7
|7
|7d3+1
|{{Heart}}{{dice tooltip|7d3+1}}
| -169
| -169'''°'''
| {{dice tooltip|-7d4}}'''°'''
|  -2700'''°'''
|-
|-
|8
|8
|8d3+1
|{{Heart}}{{dice tooltip|8d3+1}}
| -176
| -176'''°'''
| {{dice tooltip|-8d4}}'''°'''
|  -3000'''°'''
|-
|-
|9
|9
|9d3+1
|{{Heart}}{{dice tooltip|9d3+1}}
| -183
| -183'''°'''
| {{dice tooltip|-9d4}}'''°'''
|  -3300'''°'''
|-
|-
|10
|10
|10d3+1
|{{Heart}}{{dice tooltip|10d3+1}}
| -190
| -190'''°'''
| {{dice tooltip|-10d4}}'''°'''
|  -3600'''°'''
|}
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Mutation<br>Level
!Damage
!Temperature<br>Change
!Melee Temperature<br>Change
!Brittle<br>Temperature
|-
|11
|{{Heart}}{{dice tooltip|11d3+1}}
|  -197'''°'''
| {{dice tooltip|-11d4}}'''°'''
|  -3900'''°'''
|-
|12
|{{Heart}}{{dice tooltip|12d3+1}}
|  -204'''°'''
| {{dice tooltip|-12d4}}'''°'''
|  -4200'''°'''
|-
|13
|{{Heart}}{{dice tooltip|13d3+1}}
|  -211'''°'''
| {{dice tooltip|-13d4}}'''°'''
|  -4500'''°'''
|-
|14
|{{Heart}}{{dice tooltip|14d3+1}}
|  -218'''°'''
| {{dice tooltip|-14d4}}'''°'''
|  -4800'''°'''
|-
|15
|{{Heart}}{{dice tooltip|15d3+1}}
|  -225'''°'''
| {{dice tooltip|-15d4}}'''°'''
|  -5100'''°'''
|-
|16
|{{Heart}}{{dice tooltip|16d3+1}}
|  -232'''°'''
|  {{dice tooltip|-16d4}}'''°'''
|  -5400'''°'''
|-
|17
|{{Heart}}{{dice tooltip|17d3+1}}
|  -239'''°'''
|  {{dice tooltip|-17d4}}'''°'''
|  -5700'''°'''
|-
|18
|{{Heart}}{{dice tooltip|18d3+1}}
|  -246'''°'''
|  {{dice tooltip|-18d4}}'''°'''
|  -6000'''°'''
|-
|19
|{{Heart}}{{dice tooltip|19d3+1}}
|  -253'''°'''
|  {{dice tooltip|-19d4}}'''°'''
|  -6300'''°'''
|-
|20
|{{Heart}}{{dice tooltip|20d3+1}}
|  -260'''°'''
|  {{dice tooltip|-20d4}}'''°'''
|  -6600'''°'''
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Mutation<br>Level
!Damage
!Temperature<br>Change
!Melee Temperature<br>Change
!Brittle<br>Temperature
|-
|21
|{{Heart}}{{dice tooltip|21d3+1}}
|  -267'''°'''
|  {{dice tooltip|-21d4}}'''°'''
|  -6900'''°'''
|-
|22
|{{Heart}}{{dice tooltip|22d3+1}}
|  -274'''°'''
|  {{dice tooltip|-22d4}}'''°'''
|  -7200'''°'''
|-
|23
|{{Heart}}{{dice tooltip|23d3+1}}
|  -281'''°'''
|  {{dice tooltip|-23d4}}'''°'''
|  -7500'''°'''
|-
|24
|{{Heart}}{{dice tooltip|24d3+1}}
|  -288'''°'''
|  {{dice tooltip|-24d4}}'''°'''
|  -7800'''°'''
|-
|25
|{{Heart}}{{dice tooltip|25d3+1}}
|  -295'''°'''
|  {{dice tooltip|-25d4}}'''°'''
|  -8100'''°'''
|-
|26
|{{Heart}}{{dice tooltip|26d3+1}}
|  -302'''°'''
|  {{dice tooltip|-26d4}}'''°'''
|  -8400'''°'''
|-
|27
|{{Heart}}{{dice tooltip|27d3+1}}
|  -309'''°'''
|  {{dice tooltip|-27d4}}'''°'''
|  -8700'''°'''
|-
|28
|{{Heart}}{{dice tooltip|28d3+1}}
|  -316'''°'''
|  {{dice tooltip|-28d4}}'''°'''
|  -9000'''°'''
|-
|29
|{{Heart}}{{dice tooltip|29d3+1}}
|  -323'''°'''
|  {{dice tooltip|-29d4}}'''°'''
|  -9300'''°'''
|-
|30
|{{Heart}}{{dice tooltip|30d3+1}}
|  -330'''°'''
|  {{dice tooltip|-30d4}}'''°'''
|  -9600'''°'''
|}
</div>
<div style="margin-right: 2.5em;">
== Ability Cooldown ==
{{willpower cooldown table | 20 }}


== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}
{{Opinion}}
=== Advantages ===
=== Advantages ===
* Deals decent area damage
* Deals decent area damage
* Very low cooldown
* Can freeze enemies
* Can freeze enemies
* Has a far lower chance of destroying loot lying on the ground than [[Flaming Hands]].
* Has a far lower chance of destroying loot lying on the ground than {{favilink|Flaming Ray}}
* Makes dealing with enemies who have methods of freezing their opponents far easier


=== Disadvantages ===
=== Disadvantages ===
* Very high cost at character generation
* Lower damage and higher cooldown than Flaming Ray
* Prevents the player from taking the Flaming Ray mutation
* Freezing in melee combat can be unreliable, as freshly spilled {{favilink|blood}} will warm targets that it spills on


* High cost at character generation
==Creatures with Freezing Ray==
* Lower damage than [[Flaming Hands]]
{{Creatures with the mutation|Freezing Ray}}
* Prevents the player from taking the [[Flaming Hands]] or [[Burrowing Claws]] mutations


==References==
==References==
<references />
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}