Freezing Ray: Difference between revisions

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{{As Of Patch|2.0.201.114}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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| exclusions = Flaming Ray
| exclusions = Flaming Ray
| variants = Hands, Feet, Face
| variants = Hands, Feet, Face
| id = FreezingHands
| id = FreezingRay
| code = bi
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You emit a ray of frost from your (variant).
| desc = You emit a ray of frost from your (variant).


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Hitting a creature with a freezing ray deals [[Damage Type#Cold|Cold damage]] and forces a [[Temperature]] change dependent on the mutation level. Creatures with Freezing Ray will also decrease their targets temperature when making melee attacks; the attack can be made by any limb (even those wielding weapons) and does not need to penetrate for this temperature change to occur.
Hitting a creature with a freezing ray deals [[Damage Type#Cold|Cold damage]] and forces a [[Temperature]] change dependent on the mutation level. Creatures with Freezing Ray will also decrease their targets temperature when making melee attacks; the attack can be made by any limb (even those wielding weapons) and does not need to penetrate for this temperature change to occur.


Having this mutation sets your [[Temperature|brittle temperature]] to a value dependent on the level of the mutation.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=FreezingHands|name="Freezing Hands"}} Note that it is set to this value rather than being reduced by it, regardless of other factors.
Having this mutation sets your [[Temperature|brittle temperature]] to a value dependent on the level of the mutation.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=FreezingRay|name="Freezing Ray"}} Note that it is set to this value rather than being reduced by it, regardless of other factors.


Freezing Ray allows creatures to wear equipment in its designated limb's slot and will continue to function even if that limb is covered. Losing the limb the icy vapor is located on will result in losing the mutation's abilities until the limb is restored.  
Freezing Ray allows creatures to wear equipment in its designated limb's slot and will continue to function even if that limb is covered. Losing the limb the icy vapor is located on will result in losing the mutation's abilities until the limb is restored.  
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If Freezing Ray is present on the same limb as other natural equipment, such as a {{favilink|Beak}}, that equipment will be {{qud text|&Yi&Ccy}}. This will not be the case if the natural equipment occupies the limb's slot, such as in the case of the {{favilink|hooks}} granted by {{favilink|Hooks for Feet}}.
If Freezing Ray is present on the same limb as other natural equipment, such as a {{favilink|Beak}}, that equipment will be {{qud text|&Yi&Ccy}}. This will not be the case if the natural equipment occupies the limb's slot, such as in the case of the {{favilink|hooks}} granted by {{favilink|Hooks for Feet}}.


If a creature somehow has multiple Freezing Rays, the damage increase is only +1 for each additional iteration.<ref name="Freezing Hands"/>
For each additional limb similar to the one that hosts the {{name}} (pair of limbs in case of hands), ray damage increases by 1:<ref name="Freezing Ray"/> for instance, having {{name}} level 4 on hands, {{favilink|Multiple Arms}}, and {{favilink|helping hands}} equipped will result in {{dice tooltip|4d3+3}} damage.


== Formulas ==
== Formulas ==