Freezing Ray

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As of Patch This information is reliable as of patch 2.0.201.44.
Freezing Ray
Category

Physical

Cost

5

Body LocationThe body part(s) where this
mutation can be located

Hands, Feet, Face

Location Equippable?Whether equipment can be worn
on top of the mutated body part

yes

ExclusionsOther mutations that cannot be
selected with this mutation

Flaming Ray

VariantsThe Customize options that may
be selected for this mutation

Hands, Feet, Face

ID?Use this ID to wish for the mutation
(example: mutation:FreezingHands)

FreezingHands

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Freezing Ray

You emit a ray of frost from your hands.

Emits a 9-square ray of frost in the direction of your choice.
Damage: (level based)
Cooldown: 20 rounds
Melee attacks cool opponents by -(level based) degrees

Freezing Ray is a physical mutation that grants the icy vapor natural body equipment on the limb of your choosing, allowing you to emit a freezing ray from that limb. On character creation, the player can Customize to select between the Hands, Feet, and Face.

Hitting a creature with a freezing ray forces a Temperature change of -120 - 7 * (Mutation Level). If the user hits a target with a melee attack instead, they will change the target's temperature by -1 * (Mutation level)d4 degrees. This attack does not need to penetrate, and does not need to be made by the limb Freezing Ray is located on.

Freezing Ray allows creatures to wear equipment in it's designated limb's slot and will continue to function even if that limb is covered. Losing the limb Freezing Ray is located on will result in losing the mutation's abilities until the limb is restored.

If a creature somehow has multiple Freezing Rays, the damage increase is only +1 for each additional iteration.[1]

Advancement Table

Mutation Level Damage Temperature Change Melee Temperature Change
1  1d3+1 -127 -1d4
2  2d3+1 -134 -2d4
3  3d3+1 -141 -3d4
4  4d3+1 -148 -4d4
5  5d3+1 -155 -5d4
6  6d3+1 -162 -6d4
7  7d3+1 -169 -7d4
8  8d3+1 -176 -8d4
9  9d3+1 -183 -9d4
10  10d3+1 -190 -10d4
11  11d3+1 -197 -11d4
12  12d3+1 -204 -12d4
13  13d3+1 -211 -13d4
14  14d3+1 -218 -14d4
15  15d3+1 -225 -15d4
Mutation Level Damage Temperature Change Melee Temperature Change
16  16d3+1 -232 -16d4
17  17d3+1 -239 -17d4
18  18d3+1 -246 -18d4
19  19d3+1 -253 -19d4
20  20d3+1 -260 -20d4
21  21d3+1 -267 -21d4
22  22d3+1 -274 -22d4
23  23d3+1 -281 -23d4
24  24d3+1 -288 -24d4
25  25d3+1 -295 -25d4
26  26d3+1 -302 -26d4
27  27d3+1 -309 -27d4
28  28d3+1 -316 -28d4
29  29d3+1 -323 -29d4
30  30d3+1 -330 -30d4

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Deals decent area damage
  • Very low cooldown
  • Can freeze enemies
  • Has a far lower chance of destroying loot lying on the ground than Flaming Ray.

Disadvantages

  • High cost at character generation
  • Lower damage than Flaming Ray
  • Prevents the player from taking the Flaming Ray mutation

References

  1. XRL.World.Parts.Mutation.FreezingHands.cs